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Training Language Models for Social Deduction with Multi-Agent Reinforcement Learning

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arxiv 2502.06060 v1 pith:SRWEO5F5 submitted 2025-02-09 cs.AI cs.CLcs.LGcs.MA

classification cs.AIcs.CLcs.LGcs.MA
keywords communicationlanguagediscussionsinformationmodelsmulti-agentnaturalsettings
verification ladder T0 review T1 audit T2 compute T3 formal
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Communicating in natural language is a powerful tool in multi-agent settings, as it enables independent agents to share information in partially observable settings and allows zero-shot coordination with humans. However, most prior works are limited as they either rely on training with large amounts of human demonstrations or lack the ability to generate natural and useful communication strategies. In this work, we train language models to have productive discussions about their environment in natural language without any human demonstrations. We decompose the communication problem into listening and speaking. Our key idea is to leverage the agent's goal to predict useful information about the world as a dense reward signal that guides communication. Specifically, we improve a model's listening skills by training them to predict information about the environment based on discussions, and we simultaneously improve a model's speaking skills with multi-agent reinforcement learning by rewarding messages based on their influence on other agents. To investigate the role and necessity of communication in complex social settings, we study an embodied social deduction game based on Among Us, where the key question to answer is the identity of an adversarial imposter. We analyze emergent behaviors due to our technique, such as accusing suspects and providing evidence, and find that it enables strong discussions, doubling the win rates compared to standard RL. We release our code and models at https://socialdeductionllm.github.io/

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Chasing Moving Targets with Online Self-Play Reinforcement Learning for Safer Language Models

    cs.LG 2025-06 conditional novelty 7.0 of 10

    Online self-play between attacker and defender roles of a single LLM improves safety robustness and attack diversity across Llama and Qwen models.

  2. Learning Decentralized LLM Collaboration with Multi-Agent Actor Critic

    cs.AI 2026-01 unverdicted novelty 6.0 of 10

    Multi-agent actor-critic methods with a centralized critic improve decentralized LLM collaboration over Monte Carlo baselines in long-horizon and sparse-reward settings.

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