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Learning Humanoid Locomotion with World Model Reconstruction

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arxiv 2502.16230 v1 pith:VAJFMN55 submitted 2025-02-22 cs.RO cs.LG

Learning Humanoid Locomotion with World Model Reconstruction

classification cs.RO cs.LG
keywords locomotionpolicyworldestimatorhumanoidmodelreconstructionterrains
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Humanoid robots are designed to navigate environments accessible to humans using their legs. However, classical research has primarily focused on controlled laboratory settings, resulting in a gap in developing controllers for navigating complex real-world terrains. This challenge mainly arises from the limitations and noise in sensor data, which hinder the robot's understanding of itself and the environment. In this study, we introduce World Model Reconstruction (WMR), an end-to-end learning-based approach for blind humanoid locomotion across challenging terrains. We propose training an estimator to explicitly reconstruct the world state and utilize it to enhance the locomotion policy. The locomotion policy takes inputs entirely from the reconstructed information. The policy and the estimator are trained jointly; however, the gradient between them is intentionally cut off. This ensures that the estimator focuses solely on world reconstruction, independent of the locomotion policy's updates. We evaluated our model on rough, deformable, and slippery surfaces in real-world scenarios, demonstrating robust adaptability and resistance to interference. The robot successfully completed a 3.2 km hike without any human assistance, mastering terrains covered with ice and snow.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Physics-Guided Biomechanical Gait Adaptation for Humanoid Locomotion on Extreme Sloped Terrains

    cs.RO 2026-07 conditional novelty 6.0

    A proprioceptive humanoid policy trained with slope-adaptive ZMP regularization plus biomechanical reward gating traverses outdoor grass slopes to 32.1° without online exteroception.

  2. FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control

    cs.RO 2026-06 unverdicted novelty 6.0

    FADA is a three-stage Planner-IDM method that achieves few-shot domain adaptation for humanoid control by distilling an oracle policy then finetuning only the IDM on short target-domain rollouts via supervised learning.

  3. HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model

    cs.RO 2026-02 unverdicted novelty 6.0

    HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.

  4. SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation

    cs.RO 2026-06 unverdicted novelty 4.0

    SplitAdapter factorizes adaptation into load-aware and dynamics-aware encoders using split world-model objectives, GRL regularization, and hierarchical FiLM, reporting higher full-task success than baselines across 2-...