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AnyTop: Character Animation Diffusion with Any Topology

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arxiv 2502.17327 v2 pith:XNRR24TB submitted 2025-02-24 cs.GR cs.AIcs.CV

classification cs.GRcs.AIcs.CV
keywords anytopdiversemotionskeletonstopologyarbitrarydiffusionjoint
verification ladder T0 review T1 audit T2 compute T3 formal
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Generating motion for arbitrary skeletons is a longstanding challenge in computer graphics, remaining largely unexplored due to the scarcity of diverse datasets and the irregular nature of the data. In this work, we introduce AnyTop, a diffusion model that generates motions for diverse characters with distinct motion dynamics, using only their skeletal structure as input. Our work features a transformer-based denoising network, tailored for arbitrary skeleton learning, integrating topology information into the traditional attention mechanism. Additionally, by incorporating textual joint descriptions into the latent feature representation, AnyTop learns semantic correspondences between joints across diverse skeletons. Our evaluation demonstrates that AnyTop generalizes well, even with as few as three training examples per topology, and can produce motions for unseen skeletons as well. Furthermore, our model's latent space is highly informative, enabling downstream tasks such as joint correspondence, temporal segmentation and motion editing. Our webpage, https://anytop2025.github.io/Anytop-page, includes links to videos and code.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. UniMoGen: Universal Motion Generation

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A skeleton-agnostic diffusion model generates controllable, real-time character motions across different skeleton types without padding joint counts.

  2. Multi-Embodiment Robotic Retargeting via Guided Diffusion Model

    cs.RO 2025-05 reject novelty 5.0 of 10

    A graph-conditioned diffusion model retargets motions across heterogeneous robot embodiments without needing target-robot motion data, yet lacks baseline comparisons and error bars in its validation.

  3. Advances in 4D Representation: Geometry, Motion, and Interaction

    cs.CV 2025-10 conditional novelty 4.0 of 10

    A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.

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