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PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers

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arxiv 2505.04002 v1 pith:WWZH5JXI submitted 2025-05-06 cs.GR cs.AIcs.LGcs.RO

classification cs.GRcs.AIcs.LGcs.RO
keywords motionagilecontrollersparcdatageneratorphysics-basedterrain
verification ladder T0 review T1 audit T2 compute T3 formal
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Humans excel in navigating diverse, complex environments with agile motor skills, exemplified by parkour practitioners performing dynamic maneuvers, such as climbing up walls and jumping across gaps. Reproducing these agile movements with simulated characters remains challenging, in part due to the scarcity of motion capture data for agile terrain traversal behaviors and the high cost of acquiring such data. In this work, we introduce PARC (Physics-based Augmentation with Reinforcement Learning for Character Controllers), a framework that leverages machine learning and physics-based simulation to iteratively augment motion datasets and expand the capabilities of terrain traversal controllers. PARC begins by training a motion generator on a small dataset consisting of core terrain traversal skills. The motion generator is then used to produce synthetic data for traversing new terrains. However, these generated motions often exhibit artifacts, such as incorrect contacts or discontinuities. To correct these artifacts, we train a physics-based tracking controller to imitate the motions in simulation. The corrected motions are then added to the dataset, which is used to continue training the motion generator in the next iteration. PARC's iterative process jointly expands the capabilities of the motion generator and tracker, creating agile and versatile models for interacting with complex environments. PARC provides an effective approach to develop controllers for agile terrain traversal, which bridges the gap between the scarcity of motion data and the need for versatile character controllers.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Tired Actor: Fatigue-Informed Character Control

    cs.RO 2026-08 conditional novelty 5.0 of 10

    Injecting a muscle-fatigue model into a general physics-based character controller preserves motion imitation accuracy while producing tired, more human-like behaviors such as shorter steps, corner cutting, and fall c...

  2. Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why

    cs.LG 2025-07 conditional novelty 3.0 of 10

    Feature-based and GAN-based imitation learning should be selected by task priorities (fidelity, diversity, interpretability, adaptability), not by paradigm loyalty.

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