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Learning 3D Persistent Embodied World Models

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arxiv 2505.05495 v1 pith:P3ZHXVOS submitted 2025-05-05 cs.CV cs.RO

classification cs.CVcs.RO
keywords worldvideoembodiedmodelmodelsagentsenablingpersistent
verification ladder T0 review T1 audit T2 compute T3 formal
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The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.

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Cited by 9 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MemLearner: Learning to Query Context memory for Video World Models

    cs.CV 2026-06 unverdicted novelty 7.0 of 10

    MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.

  2. 3D-Belief: Embodied Belief Inference via Generative 3D World Modeling

    cs.CV 2026-05 unverdicted novelty 7.0 of 10

    3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.

  3. Reasmory: 3D Reconstruction as Explicit Memory for VLMs Spatial Reasoning

    cs.CV 2026-05 unverdicted novelty 6.0 of 10

    Reasmory turns 3D reconstruction into validated program-executable memory for VLMs, yielding 6-18% gains on spatial reasoning benchmarks over direct baselines.

  4. Lyra 2.0: Explorable Generative 3D Worlds

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.

  5. Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models

    cs.RO 2026-02 conditional novelty 6.0 of 10

    Adding a real-world supervised loss to simulation reinforcement learning improves real-robot success and data efficiency for VLA co-training.

  6. Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments

    cs.LG 2026-01 conditional novelty 6.0 of 10

    Flow equivariant world models use a latent memory that shifts with the agent and with inferred object motion, giving stable long-horizon prediction under partial observability.

  7. AstraNav-World: World Model for Foresight Control and Consistency

    cs.CV 2025-12 unverdicted novelty 6.0 of 10

    AstraNav-World unifies diffusion video generation and vision-language action planning in a single bidirectional model that improves trajectory accuracy, success rates, and zero-shot real-world adaptation in embodied n...

  8. A Comprehensive Survey on World Models for Embodied AI

    cs.CV 2025-10 conditional novelty 6.0 of 10

    A unified three-axis taxonomy — functionality, temporal modeling, spatial representation — organizes the world-model literature for embodied AI.

  9. Evolution of Video Generative Foundations

    cs.CV 2026-04 unverdicted novelty 2.0 of 10

    This survey traces video generation technology from GANs to diffusion models and then to autoregressive and multimodal approaches while analyzing principles, strengths, and future trends.

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