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GLOVER++: Unleashing the Potential of Affordance Learning from Human Behaviors for Robotic Manipulation

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arxiv 2505.11865 v1 pith:UDQFSDY3 submitted 2025-05-17 cs.RO cs.CV

classification cs.ROcs.CV
keywords affordanceglovermanipulationhova-500khumanroboticacrossactionable
verification ladder T0 review T1 audit T2 compute T3 formal
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Learning manipulation skills from human demonstration videos offers a promising path toward generalizable and interpretable robotic intelligence-particularly through the lens of actionable affordances. However, transferring such knowledge remains challenging due to: 1) a lack of large-scale datasets with precise affordance annotations, and 2) insufficient exploration of affordances in diverse manipulation contexts. To address these gaps, we introduce HOVA-500K, a large-scale, affordance-annotated dataset comprising 500,000 images across 1,726 object categories and 675 actions. We also release a standardized benchmarking suite for multi-modal affordance reasoning. Built upon HOVA-500K, we present GLOVER++, a global-to-local affordance training framework that effectively transfers actionable affordance knowledge from human demonstrations to downstream open-vocabulary reasoning tasks. GLOVER++ achieves state-of-the-art results on the HOVA-500K benchmark and demonstrates strong generalization across diverse downstream robotic manipulation tasks. By explicitly modeling actionable affordances, GLOVER++ facilitates robust transfer across scenes, modalities, and tasks. We hope that HOVA-500K and the GLOVER++ framework will serve as valuable resources for bridging the gap between human demonstrations and robotic manipulation capabilities.

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Cited by 9 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Being-H0.7: A Latent World-Action Model from Egocentric Videos

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    Being-H0.7 adds future-aware latent reasoning to direct VLA policies via dual-branch alignment on latent queries, matching world-model benefits at VLA efficiency.

  2. FrameVGGT: Coherence-Preserving Memory for Bounded Streaming Geometry

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  3. RoboReact: Agentic Skill Distillation from Generated Egocentric Videos for Generalizable Whole-Body Manipulation

    cs.RO 2026-08 conditional novelty 6.0 of 10

    From a single egocentric RGB-D frame and a language instruction, RoboReact generates a human manipulation video, distills it into object-relative keyframe skills, refines them through a vision-language-model trial loo...

  4. Afford-VLA: Action-Aligned Visual Planning via Internalized Affordance

    cs.RO 2026-05 unverdicted novelty 6.0 of 10

    Afford-VLA internalizes task-conditioned affordance as an explicit visual planning interface within VLA models via learnable <AFF> tokens, achieving SOTA on LIBERO and SimplerEnv benchmarks.

  5. SceneParser: Hierarchical Scene Parsing for Visual Semantics Understanding

    cs.CV 2026-05 unverdicted novelty 6.0 of 10

    SceneParser introduces hierarchical scene parsing as object-part-affordance chains, a VLM trained with pseudo labels and curriculum learning, and SceneParser-Bench with 1.74M affordance annotations, showing better str...

  6. PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulation

    cs.RO 2026-01 unverdicted novelty 6.0 of 10

    PALM improves long-horizon robotic manipulation success by distilling affordance representations for object interaction and predicting within-subtask progress in a VLA model.

  7. Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A dexterous VLA pretrained on a 2.5M-instance human hand motion dataset transfers skills to a real robot hand, outperforming baselines in manipulation tasks.

  8. PokeVLA: Empowering Pocket-Sized Vision-Language-Action Model with Comprehensive World Knowledge Guidance

    cs.RO 2026-04 unverdicted novelty 5.0 of 10

    PokeVLA is a lightweight VLA model pre-trained on 2.4M samples for spatial grounding and reasoning, then adapted via multi-view semantics and geometry alignment to achieve state-of-the-art robot manipulation performance.

  9. FrameVGGT: Coherence-Preserving Memory for Bounded Streaming Geometry

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    FrameVGGT maintains stable long-horizon 3D reconstruction, depth, and pose under fixed memory by organizing history as complementary frame-wise KV prototypes plus sparse anchors.

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