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GraphPad: Inference-Time 3D Scene Graph Updates for Embodied Question Answering

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arxiv 2506.01174 v1 pith:ICCA2U3Y submitted 2025-06-01 cs.AI

GraphPad: Inference-Time 3D Scene Graph Updates for Embodied Question Answering

classification cs.AI
keywords graphpadscenetaskrepresentationsagentapproachesembodiedgraph
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Structured scene representations are a core component of embodied agents, helping to consolidate raw sensory streams into readable, modular, and searchable formats. Due to their high computational overhead, many approaches build such representations in advance of the task. However, when the task specifications change, such static approaches become inadequate as they may miss key objects, spatial relations, and details. We introduce GraphPad, a modifiable structured memory that an agent can tailor to the needs of the task through API calls. It comprises a mutable scene graph representing the environment, a navigation log indexing frame-by-frame content, and a scratchpad for task-specific notes. Together, GraphPad serves as a dynamic workspace that remains complete, current, and aligned with the agent's immediate understanding of the scene and its task. On the OpenEQA benchmark, GraphPad attains 55.3%, a +3.0% increase over an image-only baseline using the same vision-language model, while operating with five times fewer input frames. These results show that allowing online, language-driven refinement of 3-D memory yields more informative representations without extra training or data collection.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. DarkQA: Benchmarking Vision-Language Models on Visual-Primitive Question Answering in Low-Light Indoor Scenes

    cs.CV 2025-12 accept novelty 7.0

    DarkQA is a new benchmark that measures vision-language model performance on basic visual questions under controlled low-light degradations modeled from real camera physics.

  2. ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory

    cs.AI 2026-07 conditional novelty 6.0

    A robotic agent operating system with source-grounded graph memory and split-wise self-evolution improves long-horizon embodied task success and memory QA scores over baseline controllers.

  3. ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory

    cs.AI 2026-07 conditional novelty 5.5

    A hierarchical robotic Agent OS with source-grounded multi-modal graph memory and split-gated self-evolution improves long-horizon embodied execution and memory QA over single-controller and prior memory baselines.