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Chain-of-Memory: Enhancing GUI Agents for Cross-Application Navigation

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arxiv 2506.18158 v1 pith:U5BO4JG3 submitted 2025-06-22 cs.AI cs.CV

Chain-of-Memory: Enhancing GUI Agents for Cross-Application Navigation

classification cs.AI cs.CV
keywords agentsmemoryinformationchain-of-memorymodelstaskcapabilitieschallenges
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Multimodal large language models (MLLMs) are attracting growing attention in the development of Graphical User Interface (GUI) agents. Existing approaches often rely on historical screenshots or actions to implicitly represent the task state. This reliance poses challenges for GUI agents in accurately understanding task states and underscores the absence of effective mechanisms to store critical information in complex and lengthy cross-app tasks. To address these challenges, we propose Chain-of-Memory (CoM), a novel approach for explicitly modeling short-term and long-term memory in GUI agents. CoM achieves this by capturing action descriptions, integrating task-relevant screen information, and maintaining a dedicated memory module to store and manage this information. By leveraging explicit memory representations, CoM enables GUI agents to better understand task states and retain critical historical information persistently. To equip GUI agents with memory management capabilities and evaluate the effectiveness of CoM, we developed the GUI Odyssey-CoM, a dataset comprising 111k screen-action pairs annotated with Chain-of-Memory. Experimental results demonstrate that CoM significantly improves GUI agents' performance in cross-application tasks. Additionally, GUI Odyssey-CoM enables 7B models to achieve memory management capabilities comparable to 72B models. The dataset and code will be open-sourced.

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Cited by 4 Pith papers

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    DynamicUI improves GUI agent performance in high-dynamic environments by processing interaction videos with frame clustering, action-conditioned refinement, and reflection, outperforming prior approaches on the new Dy...

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    AgentProg reframes interaction history as a program with variables and control flow, plus a belief state for partial observability, achieving SOTA success rates on long-horizon GUI benchmarks while baselines degrade.