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REVIEW 5 major objections 4 minor 288 references

This thesis claims that injecting geometric priors—skyline and ground-plane cues, SE(3)-equivariant surfels, focal-stack attention, and wavelet depth features—lets deep models consistently outperform prior state-of-the-art on camera pose es

Reviewed by Pith at T0; open to challenge. T0 means a machine referee read the full paper against a public rubric. the ladder, T0–T4 →

A PhD thesis showing that adding geometric priors (skyline, normals, focus cues, wavelet depth) to deep networks improves pose estimation, registration, depth prediction, and reconstruction.

T0 review reviewed 2026-08-05 challenge →

load-bearing objection Four methods, three already published, wrapped in a thesis whose abstract overpromises and whose integration claim is never tested. the 5 major comments →

arxiv 2509.01873 v1 pith:QBPOGJN3 submitted 2025-09-02 cs.CV cs.AI

Doctoral Thesis: Geometric Deep Learning For Camera Pose Prediction, Registration, Depth Estimation, and 3D Reconstruction

classification cs.CV cs.AI
keywords geometric deep learningcamera pose estimationpoint cloud registrationfocal stack depth estimationimplicit signed distance fieldswavelet transformSE(3) equivariance3D reconstruction
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

The thesis tries to show that deep learning models for core 3D vision tasks become more accurate and robust when traditional geometric constraints are built into the architecture or the training signal. It proposes four hybrid methods: drone camera orientation tracking anchored by skyline and ground-plane cues fused with IMU data by an adaptive particle filter; point cloud registration via SE(3)-equivariant features on 2D surfels; depth estimation from focal stacks of arbitrary length using a Transformer with a latent LSTM; and implicit SDF reconstruction conditioned on wavelet-transformed depth features. The author claims each method outperforms state-of-the-art baselines on public benchmarks in its task, with particular gains in low-overlap registration, arbitrary-length focal stacks, and fine geometric detail. A sympathetic reader would care because the thesis positions the four methods as interchangeable modules of a larger reconstruction pipeline rather than isolated results.

Core claim

On the paper's own terms, geometric deep learning bridges the gap between traditional geometry-based methods and data-driven approaches: each of the four proposed methods consistently outperforms state-of-the-art techniques on its individual 3D vision task. The camera pose system uses natural skyline and ground-plane primitives, fused with IMU data through an adaptive particle filter on a spherical manifold, to achieve real-time orientation tracking that is more stable than IMU-only solutions. The registration method introduces a surfel-based SE(3)-equivariant framework that learns position and orientation representations from 2D Gaussian surfels, achieving superior accuracy in indoor and ou

What carries the argument

Four mechanisms carry the argument: (1) natural geometric primitives—the skyline and ground plane—used as reference cues for roll and pitch tracking, fused by an adaptive particle filter sampling on a multi-resolution spherical manifold; (2) SE(3)-equivariant 2D Gaussian surfel features, encoded by an E2PN-style symmetric convolutional kernel, to make registration robust to rigid transformations and input uncertainty; (3) a Transformer self-attention encoder coupled with an LSTM that sequentially fuses tokens along the focal stack dimension, enabling arbitrary stack lengths and monocular pre-training; and (4) wavelet-transformed depth features, projected onto triplanes and fused via a 2D U-N

Load-bearing premise

The pose-tracking system assumes the skyline can be approximated by a straight line and that, above 300 meters, the ground is flat and perpendicular to gravity; the thesis itself notes that curved mountain skylines challenge this assumption.

What would settle it

Collect a flight sequence in terrain with a curved skyline and uneven ground below 300 meters, using servo-motor ground truth for roll and pitch; if the fusion's RMSE stops beating the IMU-only Madgwick filter, the central drift-resistance claim fails.

Watch this falsifier. Get emailed when new claim-graph text bears on it.

If this is right

  • Camera orientation tracking runs in real time on an embedded Jetson Nano and beats IMU-only filtering against drift in natural scenes, making it deployable for drone-based imaging.
  • Surfel-based equivariant registration retains high recall on low-inlier point clouds and degrades gracefully even with only 256 sampled points, supporting robotics and mobile scanning use cases.
  • FocDepthFormer accepts any number of focal-stack frames, so one trained model can serve different stack sizes and can be pre-trained on monocular RGB-D data to reduce reliance on scarce focal-stack datasets.
  • Wavelet-conditioned implicit SDF reconstruction yields more complete and detailed meshes across object-scale and architectural-scale scenes, and is described as a plug-and-play module for existing implicit SDF frameworks.
  • The modular design suggests that improvements in pose, registration, depth, and reconstruction each strengthen the corresponding stage of a full 3D reconstruction pipeline.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • Editorial inference: the pose estimator's reliance on a single straight skyline and a flat ground plane means the claimed robustness likely holds only in open terrain; the thesis itself acknowledges curved mountain skylines as a failure mode.
  • Editorial inference: because the four modules are evaluated separately, the thesis does not prove that chaining them into one end-to-end reconstruction pipeline preserves the individual gains; a system-level integration test would be a natural next step.
  • Editorial inference: the wavelet-conditioning idea could plausibly transfer to other implicit representations, such as radiance-field or Gaussian-splatting reconstructions, where high-frequency detail is also a bottleneck.
  • Editorial inference: the latent LSTM fusion for focal stacks suggests a general recipe for any ordered image set with per-frame focus cues, including smartphone refocus stacks or light-field captures.
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Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit.

Referee Report

5 major / 4 minor

Summary. The thesis combines geometric priors with deep learning across four 3D vision tasks. Chapter 3 proposes a camera-orientation tracker that fuses IMU data with skyline and ground-plane cues through an adaptive particle filter on a spherical manifold, targeting UAV/natural-environment operation. Chapter 4 introduces a surfel-based registration network with an SE(3)-equivariant encoder, cross-attention, and Huber loss, evaluated on 3DMatch and KITTI. Chapter 5 presents FocDepthFormer, a Transformer-LSTM architecture for depth-from-focal-stack with arbitrary stack length, evaluated on DDFF, FOD500, Mobile Depth, and LightField4D. Chapter 6 proposes a wavelet-conditioned implicit SDF reconstruction method that fuses multi-scale wavelet-transformed depth features with triplane features, evaluated on DTU, Tanks and Temples, and a cultural heritage dataset. The abstract claims that the four methods 'consistently outperform state-of-the-art techniques across individual 3D vision tasks.'

Significance. If fully supported, the thesis would contribute practical geometry-aware modules for pose tracking, registration, depth estimation, and reconstruction. Notable strengths are the real-time embedded deployment of the pose tracker, the use of explicit surface orientation and uncertainty in registration, the LSTM-based variable-length focal-stack processing, and the wavelet-conditioned implicit surface prior. However, the broad SOTA claim is not consistently supported by the reported tables, and one chapter's assumptions are untested in the environments the chapter targets. The correctable nature of these issues makes the manuscript worth revising.

major comments (5)
  1. [Abstract and §4, Table 4.1] The abstract states that the four methods 'consistently outperform state-of-the-art techniques across individual 3D vision tasks.' Table 4.1 directly contradicts this for Chapter 4 on KITTI: Ours has RE=1.57°, while SpinNet achieves RE=1.08°. The text in §4.4.1 claims a 'smaller rotation error (around 8-11% reduction)' compared to the second-best model, but on KITTI the rotation error is about 45% larger than SpinNet's. This is load-bearing for the central claim and must be corrected, either by reporting the comparable/competitive status on that metric or by removing the overclaim.
  2. [§3.4, Tables 3.1 and 3.2] The mixed-test duration is reported as 960 s in Table 3.1 and 9200 s in Table 3.2. Several entries in Table 3.2 are missing (notably R-VIO and DM-VIO in several rows), yet the prose states that the proposed method 'performs consistently across different sequences' and compares favorably. In addition, the text first says ORB-SLAM3, R-VIO, and DM-VIO were selected for comparison, then says these algorithms were found unsuitable and the comparison is against IMU-only Madgwick filtering. The experimental protocol and table completeness must be clarified before the robustness and superiority claims of Chapter 3 can be accepted.
  3. [§3.3.2, §3.3.3, §3.5] The skyline tracking assumes a straight-line skyline (Eqs. 3.1–3.4) and the ground-plane cue assumes a flat ground orthogonal to gravity above 300 m (Eqs. 3.8–3.12). Section 3.5 explicitly acknowledges that 'complex terrains with curved mountains challenge the straight-line assumption.' Yet all experiments in §3.4 are rooftop or drone sequences with largely linear horizons and planar ground. There is no evaluation on curved mountain skylines, partially occluded horizons, or non-planar terrain, which are precisely the 'natural environments' claimed in the abstract. If these geometric cues fail, the particle filter is left with only IMU, and the claimed advantage over IMU-only solutions vanishes. This is a correctness-risk concern: the central pose-tracking claim for unstructured natural scenes is not yet demonstrated.
  4. [§5.3.1, Table 5.3] In the FOD500 results, AiFNet is reported with absRel=0.400, sqrRel=4.32e-1, yet δ1=85.12. These values are mutually implausible: an absRel of 0.400 typically corresponds to much lower δ1 accuracy. This suggests a data entry or metric-calculation error. Because the table is used to show that the proposed method outperforms baselines, the correctness of the baseline numbers is essential. Please verify all entries in Table 5.3 and report corrected values.
  5. [§4.4.2, Table 4.4] The robustness analysis states that 'the registration error remains within 4-5% of the input translation, and the rotation error within 3-4%.' For the largest perturbation (100°, 200 cm), Table 4.4 reports TE=12.59 cm, which is 6.3% of the input translation, not within 5%. The textual summary is therefore inconsistent with the table. Either the claim or the table should be corrected.
minor comments (4)
  1. [§3.3] The equation numbering is inconsistent: the text refers to 'Equation 1' while equations are numbered (3.1)–(3.20). Algorithm 1 has garbled line references and undefined symbols (ε, δt, b, Ω1, Ω2, Ω3). Please polish the pseudocode and define all variables.
  2. [§5.2.1 and §5.2.4] The Circle-of-Confusion definition appears both as Eq. (5.1) and Eq. (5.9), with slightly different notation. The symbol δ is used both for the accuracy threshold in Eq. (5.15) and for the variance in Eq. (5.8), causing ambiguity.
  3. [§4, Tables] In Table 4.1, the RoReg row contains a stray arrow '↓' and the column alignment is inconsistent. In Table 4.2, the 'Average' column is formatted differently from the other columns. Please unify table formatting.
  4. [Overall] There are several typos and formatting artifacts, e.g., 'AutoV AE' in §6.10, '3D Unet' without hyphenation, and inconsistent use of 'SOTA' vs. 'state-of-the-art.' A careful proofreading pass is needed.

Circularity Check

0 steps flagged

No significant circularity; the thesis validates four independent methods against external benchmarks without reducing any derivation to its own inputs.

full rationale

The thesis is an empirical compilation. Each content chapter proposes a method and evaluates it on public benchmarks (3DMatch/KITTI, DDFF/FOD500, DTU/Tanks-and-Temples). The geometric relationships used in Chapter 3 (skyline slope/intercept to roll/pitch, ground-plane normal via Rodrigues' formula) are analytical cues, not fitted quantities renamed as predictions. The particle filter variances are tuned constants, not the claimed output. Chapter 4's equivariant encoder is an architectural choice adapted from prior work and tested by ablations; no prediction is defined in terms of the fitted parameters. Chapter 5 uses the Circle-of-Confusion formula only as motivation, while depth is learned from data with external supervision. Chapter 6 conditions an implicit SDF on wavelet-transformed depth features from a monocular depth prior; although this raises a possible domain-overlap concern, the text does not assert that the prior was trained on the evaluation targets, and conditioning a reconstruction on an independent depth cue is not definitionally circular. The self-citations in Chapters 3–5 refer to the author's own peer-reviewed papers, which are independent prior publications and are not invoked as the sole justification for the present claims. The acknowledged limitations (curved skylines, view-dependent appearance, textureless scenes, memory footprint) are honest caveats that affect generalization but do not make any derivation equivalent to its inputs. No load-bearing step reduces by construction to a fitted value or to a self-citation chain.

Axiom & Free-Parameter Ledger

6 free parameters · 7 axioms · 0 invented entities

The thesis introduces no new physical entities. Its central claims rest on standard computer vision and geometry assumptions (perspective projection, Rodrigues formula, CoC model, SDF representation), plus several domain-specific assumptions about natural scenes and depth priors, which are acknowledged in the text. The main fitted components are network weights and hand-set hyperparameters, several of which are not fully specified.

free parameters (6)
  • Particle filter variances and thresholds (Chapter 3) = Not fully specified; 'set as a constant according to practical tests'
    The fusion quality in Algorithm 1 depends on variances delta_C1, delta_C2, distance threshold epsilon, and sampling resolutions Omega_1,2,3, which are chosen by hand and by practical tuning.
  • Surfel uncertainty normalization C and inverse-depth range (Chapter 4, Eq. 4.5-4.7) = Not specified numerically
    The surfel radius formula uses a normalization factor C and truncated inverse-depth range (rho_min, rho_max) that are set by the sensor model and affect registration robustness.
  • Huber loss threshold delta (Chapter 4, Eq. 4.10) = 0.6 m
    The threshold balances L1 and L2 loss behavior and is chosen for the 3DMatch/KITTI experiments.
  • LSTM token activation threshold and loss weight (Chapter 5) = activation threshold 0.4, alpha = 0.2
    The token L2-norm threshold controls how many tokens enter the LSTM, and alpha weights the sharpness regularizer in Eq. 5.8; both are tuned on validation data.
  • Wavelet decomposition levels and pretrained wavelet autoencoder weights (Chapter 6) = Three resolutions; autoencoder pretrained on sharp depth maps
    The model conditions on wavelet features from a pretrained autoencoder, whose weights are fitted on depth map data and directly influence reconstruction fidelity.
  • Pretrained monocular depth model used in Chapter 6 = Not named in the available text
    The reconstruction pipeline processes images through a monocular depth model before wavelet transform; the quality of that external prior affects the final SDF reconstruction.
axioms (7)
  • domain assumption The skyline in natural scenes can be approximated as a straight line for roll and pitch estimation (Chapter 3, Eq. 3.1-3.4)
    Used to fit slope and intercept via least squares; the thesis acknowledges in Section 3.5 that curved mountains challenge this assumption.
  • domain assumption The ground plane is flat and orthogonal to the gravity vector when the camera is above 300 m (Chapter 3, Section 3.3.3)
    The trigonometic back-projection in Eq. 3.8-3.11 requires a flat ground plane at known height to estimate the plane normal; this is an environmental assumption.
  • domain assumption The camera is never upside down during operation (Chapter 3, Section 3.3.2)
    Used to search for the skyline along a predicted vertical direction; inverted camera states would break the search.
  • domain assumption Surface normals derived from depth gradients are accurate enough to serve as equivariant input signals (Chapter 4, Section 4.3.1)
    The surfel representation uses normal vectors computed via a Sobel operator on depth; noisy depth maps lead to noisy normals, which the model must tolerate.
  • standard math The Circle-of-Confusion model correctly describes defocus blur as a function of depth and focus distance (Chapter 5, Eq. 5.1)
    The CoC equation is a standard optics model; the thesis uses it to motivate depth-from-defocus and to design the sharpness regularizer.
  • standard math The zero-crossing of an implicit SDF corresponds to the reconstructed surface and can be optimized via ray sampling (Chapter 6, Section 6.1)
    This is the standard formulation of implicit SDF reconstruction; the thesis relies on it for training and marching-cubes extraction.
  • domain assumption A pretrained monocular depth model provides a reliable geometric prior for wavelet feature conditioning (Chapter 6, Figure 6.7)
    The pipeline conditions on depth maps from an external monocular depth estimator; if this prior is inaccurate, the wavelet features inject wrong geometry into the SDF.

reviewed 2026-08-05 · how reviews work

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Cite this review

Pith. "Pith review of Doctoral Thesis: Geometric Deep Learning For Camera Pose Prediction, Registration, Depth Estimation, and 3D Reconstruction." pith.science (2026). https://pith.science/paper/QBPOGJN3

@misc{pith2026250901873,
  author       = {Pith},
  title        = {Pith review of: Doctoral Thesis: Geometric Deep Learning For Camera Pose Prediction, Registration, Depth Estimation, and 3D Reconstruction},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/QBPOGJN3}},
  note         = {Machine review of arXiv:2509.01873}
}
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read the original abstract

Modern deep learning developments create new opportunities for 3D mapping technology, scene reconstruction pipelines, and virtual reality development. Despite advances in 3D deep learning technology, direct training of deep learning models on 3D data faces challenges due to the high dimensionality inherent in 3D data and the scarcity of labeled datasets. Structure-from-motion (SfM) and Simultaneous Localization and Mapping (SLAM) exhibit robust performance when applied to structured indoor environments but often struggle with ambiguous features in unstructured environments. These techniques often struggle to generate detailed geometric representations effective for downstream tasks such as rendering and semantic analysis. Current limitations require the development of 3D representation methods that combine traditional geometric techniques with deep learning capabilities to generate robust geometry-aware deep learning models. The dissertation provides solutions to the fundamental challenges in 3D vision by developing geometric deep learning methods tailored for essential tasks such as camera pose estimation, point cloud registration, depth prediction, and 3D reconstruction. The integration of geometric priors or constraints, such as including depth information, surface normals, and equivariance into deep learning models, enhances both the accuracy and robustness of geometric representations. This study systematically investigates key components of 3D vision, including camera pose estimation, point cloud registration, depth estimation, and high-fidelity 3D reconstruction, demonstrating their effectiveness across real-world applications such as digital cultural heritage preservation and immersive VR/AR environments.

Figures

Figures reproduced from arXiv: 2509.01873 by Xueyang Kang.

Figure 1.1
Figure 1.1. Figure 1.1: Chapter relationships and outline structures of dependencies, [PITH_FULL_IMAGE:figures/full_fig_p022_1_1.png] view at source ↗
Figure 2.1
Figure 2.1. Figure 2.1: Geometric deep learning diagram combines various deep learning [PITH_FULL_IMAGE:figures/full_fig_p027_2_1.png] view at source ↗
Figure 2
Figure 2. Figure 2: , deep learning regression models are applied to both object pose [PITH_FULL_IMAGE:figures/full_fig_p027_2.png] view at source ↗
Figure 2.2
Figure 2.2. Figure 2.2: Deep learning methods for pose regression. (a) PoseNet: a CNN [PITH_FULL_IMAGE:figures/full_fig_p028_2_2.png] view at source ↗
Figure 2
Figure 2. Figure 2: , including the traditional ICP-based approach, multi-level feature [PITH_FULL_IMAGE:figures/full_fig_p028_2.png] view at source ↗
Figure 2.3
Figure 2.3. Figure 2.3: Deep learning methods for point cloud registration. (a) [240]: an [PITH_FULL_IMAGE:figures/full_fig_p029_2_3.png] view at source ↗
Figure 2.4
Figure 2.4. Figure 2.4: Deep learning architectures for depth prediction. (a) Deep Vir [PITH_FULL_IMAGE:figures/full_fig_p031_2_4.png] view at source ↗
Figure 2
Figure 2. Figure 2: depicts a fundamental Structure from the Motion approach, [PITH_FULL_IMAGE:figures/full_fig_p033_2.png] view at source ↗
Figure 2.5
Figure 2.5. Figure 2.5: Illustration of structure from motion by multi-view images, image [PITH_FULL_IMAGE:figures/full_fig_p034_2_5.png] view at source ↗
Figure 2.6
Figure 2.6. Figure 2.6: Common SLAM framework: (a) visual SLAM, (b) Lidar-based [PITH_FULL_IMAGE:figures/full_fig_p036_2_6.png] view at source ↗
Figure 2.7
Figure 2.7. Figure 2.7: 3D reconstruction by using a 3D recurrent method (a), and [PITH_FULL_IMAGE:figures/full_fig_p037_2_7.png] view at source ↗
Figure 2.8
Figure 2.8. Figure 2.8: Implicit SDF for a wide range of reconstruction problems, from [PITH_FULL_IMAGE:figures/full_fig_p039_2_8.png] view at source ↗
Figure 2.9
Figure 2.9. Figure 2.9: Neural Radiance Field (at the left) alongside its extensions: 3D [PITH_FULL_IMAGE:figures/full_fig_p040_2_9.png] view at source ↗
Figure 2.10
Figure 2.10. Figure 2.10: The NICE-SLAM framework [288] tracks ego-body pose and [PITH_FULL_IMAGE:figures/full_fig_p041_2_10.png] view at source ↗
Figure 3.1
Figure 3.1. Figure 3.1: Illustration of pose orientation estimation from image frames on [PITH_FULL_IMAGE:figures/full_fig_p047_3_1.png] view at source ↗
Figure 3.2
Figure 3.2. Figure 3.2: Open source hardware setup. plane in the current frame with those in the reference frame. The compen￾sation angles from various pipelines are then fed into the proposed particle filter presented in the Section below to obtain fusion orientations, further as input for the controller to stabilize the camera. Video Input Binary Segmentation & Skyline Isolation Skyline Ground Plane IMU Data Geometry Tracking… view at source ↗
Figure 3.3
Figure 3.3. Figure 3.3: Block diagram of the presented orientation estimation algorithm. [PITH_FULL_IMAGE:figures/full_fig_p048_3_3.png] view at source ↗
Figure 3.4
Figure 3.4. Figure 3.4: Failure case demo using traditional OpenCV pipeline. [PITH_FULL_IMAGE:figures/full_fig_p049_3_4.png] view at source ↗
Figure 3.5
Figure 3.5. Figure 3.5: Sample images and ground truth masks for training. [PITH_FULL_IMAGE:figures/full_fig_p050_3_5.png] view at source ↗
Figure 3.6
Figure 3.6. Figure 3.6: Segmented images for skyline search. Roll and pitch have a specific tolerance range to avoid unnecessary op￾erations, so processing is only triggered when the movement is out of this range. Roll angle can be predicted from the slope m of the skyline, followed by pitch estimation, which is on top of the image result after roll compen￾sation. There is a total of three cases in our system, that is pure roll… view at source ↗
Figure 3.7
Figure 3.7. Figure 3.7: Arrows between them stand for transition conditions. In our [PITH_FULL_IMAGE:figures/full_fig_p055_3_7.png] view at source ↗
Figure 3.7
Figure 3.7. Figure 3.7: Lifetime phases of particle filter sampling on a spherical surface. [PITH_FULL_IMAGE:figures/full_fig_p056_3_7.png] view at source ↗
Figure 3.8
Figure 3.8. Figure 3.8: Simulation test setup on top of the building. [PITH_FULL_IMAGE:figures/full_fig_p057_3_8.png] view at source ↗
Figure 3
Figure 3. Figure 3: further validates the consistency of our method. The test is [PITH_FULL_IMAGE:figures/full_fig_p060_3.png] view at source ↗
Figure 3.9
Figure 3.9. Figure 3.9: The Green arrow is a mean error, the orange line is a median [PITH_FULL_IMAGE:figures/full_fig_p060_3_9.png] view at source ↗
Figure 4.1
Figure 4.1. Figure 4.1: Different Equivariant model designs. (a) is equivariant [PITH_FULL_IMAGE:figures/full_fig_p065_4_1.png] view at source ↗
Figure 4.2
Figure 4.2. Figure 4.2: (Left) Color image decomposed into superpixels of large size. [PITH_FULL_IMAGE:figures/full_fig_p068_4_2.png] view at source ↗
Figure 4.3
Figure 4.3. Figure 4.3: (Left) Color points cast from the depth map aligned with the [PITH_FULL_IMAGE:figures/full_fig_p069_4_3.png] view at source ↗
Figure 4.4
Figure 4.4. Figure 4.4: The network structure features a shared encoder for surfels (6 [PITH_FULL_IMAGE:figures/full_fig_p071_4_4.png] view at source ↗
Figure 4.5
Figure 4.5. Figure 4.5: Recovering discreteized SO(3) ′ from the quotient feature S 2 ′ by permutation order. The surfel undergoes convolution with two distinct symmetric kernels, κ1 and κ2, as shown in [PITH_FULL_IMAGE:figures/full_fig_p072_4_5.png] view at source ↗
Figure 4.6
Figure 4.6. Figure 4.6: Comparison results on KITTI [66]. For each dataset, the top [PITH_FULL_IMAGE:figures/full_fig_p076_4_6.png] view at source ↗
Figure 4.7
Figure 4.7. Figure 4.7: Huber loss learning curve under different thresholds. [PITH_FULL_IMAGE:figures/full_fig_p078_4_7.png] view at source ↗
Figure 5.1
Figure 5.1. Figure 5.1: Point cloud reconstructed from the extracted feature points of [PITH_FULL_IMAGE:figures/full_fig_p082_5_1.png] view at source ↗
Figure 5.2
Figure 5.2. Figure 5.2: The rays emitted from an object placed at an axial distance [PITH_FULL_IMAGE:figures/full_fig_p087_5_2.png] view at source ↗
Figure 5.3
Figure 5.3. Figure 5.3: The overview of our proposed network, FocDepthFormer, is pre [PITH_FULL_IMAGE:figures/full_fig_p087_5_3.png] view at source ↗
Figure 5.4
Figure 5.4. Figure 5.4: To illustrate the LSTM module in our network, the initial step [PITH_FULL_IMAGE:figures/full_fig_p089_5_4.png] view at source ↗
Figure 5.5
Figure 5.5. Figure 5.5: Comparison of Transformer attention on the two left column [PITH_FULL_IMAGE:figures/full_fig_p090_5_5.png] view at source ↗
Figure 5.4
Figure 5.4. Figure 5.4: Specifically, for tokens within a single frame, only the activated [PITH_FULL_IMAGE:figures/full_fig_p091_5_4.png] view at source ↗
Figure 5.6
Figure 5.6. Figure 5.6: Qualitative evaluation of our model on DDFF 12-Scene dataset. [PITH_FULL_IMAGE:figures/full_fig_p096_5_6.png] view at source ↗
Figure 5.7
Figure 5.7. Figure 5.7: Qualitative evaluation of our model on Mobile Depth dataset. [PITH_FULL_IMAGE:figures/full_fig_p096_5_7.png] view at source ↗
Figure 5.8
Figure 5.8. Figure 5.8: Qualitative evaluation of our model on LightField4D dataset. [PITH_FULL_IMAGE:figures/full_fig_p096_5_8.png] view at source ↗
Figure 5.9
Figure 5.9. Figure 5.9: The top row is the input, and the bottom is the output disparity [PITH_FULL_IMAGE:figures/full_fig_p099_5_9.png] view at source ↗
Figure 5.10
Figure 5.10. Figure 5.10: Different model structures’ comparison. former + LSTM design proposed in the paper can predict a more detailed feature map with fine-grained details, while the naive concatenation of feature maps after the Transformer can not achieve the equivalent performance (as reflected in the middle image) compared to our proposed structure, by com￾bining the focus/defocus cues directly. The CNN encode even with th… view at source ↗
Figure 5.11
Figure 5.11. Figure 5.11: Our model performance w.r.t. the frame size of one focal stack [PITH_FULL_IMAGE:figures/full_fig_p102_5_11.png] view at source ↗
Figure 6.1
Figure 6.1. Figure 6.1: 2D cross-section of the implicit SDF volume space, where red [PITH_FULL_IMAGE:figures/full_fig_p106_6_1.png] view at source ↗
Figure 6.2
Figure 6.2. Figure 6.2: Sampling points near the surface are generated to compute Signed [PITH_FULL_IMAGE:figures/full_fig_p107_6_2.png] view at source ↗
Figure 6.3
Figure 6.3. Figure 6.3: GT SDF value generation can be achieved using two main [PITH_FULL_IMAGE:figures/full_fig_p108_6_3.png] view at source ↗
Figure 6.4
Figure 6.4. Figure 6.4: 3D CNN-based UNet for shape point cloud completion, image [PITH_FULL_IMAGE:figures/full_fig_p111_6_4.png] view at source ↗
Figure 6.5
Figure 6.5. Figure 6.5: The implicit SDF model for shape reconstruction in the training [PITH_FULL_IMAGE:figures/full_fig_p112_6_5.png] view at source ↗
Figure 6.6
Figure 6.6. Figure 6.6: The implicit SDF model for shape reconstruction in the test [PITH_FULL_IMAGE:figures/full_fig_p112_6_6.png] view at source ↗
Figure 6.7
Figure 6.7. Figure 6.7: Our model is based on implicit triplane feature fusion for Signed [PITH_FULL_IMAGE:figures/full_fig_p115_6_7.png] view at source ↗
Figure 6.8
Figure 6.8. Figure 6.8: A three-stage preprocessing pipeline for distractor removal: (a) [PITH_FULL_IMAGE:figures/full_fig_p117_6_8.png] view at source ↗
Figure 6.9
Figure 6.9. Figure 6.9: (a) Raw image with distractor on the ground. (b) Inpainted image [PITH_FULL_IMAGE:figures/full_fig_p117_6_9.png] view at source ↗
Figure 6.10
Figure 6.10. Figure 6.10: Wavelet transform of the depth map in finest resolution, (a) is [PITH_FULL_IMAGE:figures/full_fig_p119_6_10.png] view at source ↗
Figure 6.11
Figure 6.11. Figure 6.11: Sampling points along the pixel ray r(t) starting from o for implicit triplane feature learning via projection. For Wavelet feature projec￾tion onto triplane. The ray r(t) starts from the camera origin o, then passes through a single unprojected point S. Dashed lines represent the orthogonal projections onto the xy, xz, and yz planes to obtain triplane features sxy, sxz, and syz for a 3D point. Where {Z… view at source ↗
Figure 6
Figure 6. Figure 6: illustrates the feature extraction process along a pixel ray [PITH_FULL_IMAGE:figures/full_fig_p121_6.png] view at source ↗
Figure 6.12
Figure 6.12. Figure 6.12: The results of 3D UNet model for point cloud completion, where [PITH_FULL_IMAGE:figures/full_fig_p124_6_12.png] view at source ↗
Figure 6.13
Figure 6.13. Figure 6.13: The shape reconstruction results from 3D voxel input via im [PITH_FULL_IMAGE:figures/full_fig_p125_6_13.png] view at source ↗
Figure 6.14
Figure 6.14. Figure 6.14: Baseline comparison results on five targets from DTU ([103]), [PITH_FULL_IMAGE:figures/full_fig_p129_6_14.png] view at source ↗
Figure 6.15
Figure 6.15. Figure 6.15: Ablation study on 3D reconstruction. From left to right: (1) Re [PITH_FULL_IMAGE:figures/full_fig_p130_6_15.png] view at source ↗
Figure 6.16
Figure 6.16. Figure 6.16: Visualization of learned wavelet encoder feature maps at the [PITH_FULL_IMAGE:figures/full_fig_p132_6_16.png] view at source ↗
Figure 6.17
Figure 6.17. Figure 6.17: Ablation study visualizations of different design combinations [PITH_FULL_IMAGE:figures/full_fig_p134_6_17.png] view at source ↗
Figure 8
Figure 8. Figure 8: illustrates pose estimation from camera images based on track [PITH_FULL_IMAGE:figures/full_fig_p144_8.png] view at source ↗
Figure 8.1
Figure 8.1. Figure 8.1: Camera pose is calculated from the live-streaming images, demo [PITH_FULL_IMAGE:figures/full_fig_p145_8_1.png] view at source ↗
Figure 8.2
Figure 8.2. Figure 8.2: Experimental Hardware Test Setup: Our camera pose estima [PITH_FULL_IMAGE:figures/full_fig_p145_8_2.png] view at source ↗
Figure 8.3
Figure 8.3. Figure 8.3: Camera pose estimation system tested both on the ground and [PITH_FULL_IMAGE:figures/full_fig_p146_8_3.png] view at source ↗
Figure 8
Figure 8. Figure 8: shows the registration of head scans in the body scan of terracotta [PITH_FULL_IMAGE:figures/full_fig_p148_8.png] view at source ↗
Figure 8.4
Figure 8.4. Figure 8.4: Registration of source and target scans of Terracotta Warriors [PITH_FULL_IMAGE:figures/full_fig_p148_8_4.png] view at source ↗
Figure 8.5
Figure 8.5. Figure 8.5: Depth estimation for the planar sculpture of Marigold. The [PITH_FULL_IMAGE:figures/full_fig_p150_8_5.png] view at source ↗
Figure 8.6
Figure 8.6. Figure 8.6: Depth prediction from focal stack technique applied to heritage [PITH_FULL_IMAGE:figures/full_fig_p151_8_6.png] view at source ↗
Figure 8.7
Figure 8.7. Figure 8.7: 3D AR Guides overlaid with the real temple. The image was [PITH_FULL_IMAGE:figures/full_fig_p154_8_7.png] view at source ↗
Figure 8
Figure 8. Figure 8: demonstrates the beautiful interior of a historic cathedral with [PITH_FULL_IMAGE:figures/full_fig_p154_8.png] view at source ↗
Figure 8.8
Figure 8.8. Figure 8.8: The demo image is from public website link. [PITH_FULL_IMAGE:figures/full_fig_p155_8_8.png] view at source ↗
Figure 8
Figure 8. Figure 8: exhibits another critical application of how 3D digital recon [PITH_FULL_IMAGE:figures/full_fig_p155_8.png] view at source ↗
Figure 8.9
Figure 8.9. Figure 8.9: Chinese 3A Video Game, Black-myth Wukong, with many cul [PITH_FULL_IMAGE:figures/full_fig_p156_8_9.png] view at source ↗
Figure 8.11
Figure 8.11. Figure 8.11: This can prove the great usage potential of our reconstruction [PITH_FULL_IMAGE:figures/full_fig_p156_8_11.png] view at source ↗
Figure 8.10
Figure 8.10. Figure 8.10: 3D printed copy of Dunhuang Mogao Grottes inside the moun [PITH_FULL_IMAGE:figures/full_fig_p157_8_10.png] view at source ↗
Figure 8.11
Figure 8.11. Figure 8.11: Practical application of my 3D reconstruction model: The her [PITH_FULL_IMAGE:figures/full_fig_p158_8_11.png] view at source ↗

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This paper was first reviewed by deepseek-v4-flash on August 5, 2026.