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Data-Driven Games in Computational Mechanics
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We resort to game theory in order to formulate Data-Driven methods for solid mechanics in which stress and strain players pursue different objectives. The objective of the stress player is to minimize the discrepancy to a material data set, whereas the objective of the strain player is to ensure the admissibility of the mechanical state, in the sense of compatibility and equilibrium. We show that, unlike the cooperative Data-Driven games proposed in the past, the new non-cooperative Data-Driven games identify an effective material law from the data and reduce to conventional displacement boundary-value problems, which facilitates their practical implementation. However, unlike supervised machine learning methods, the proposed non-cooperative Data-Driven games are unsupervised, ansatz-free and parameter-free. In particular, the effective material law is learned from the data directly, without recourse to regression to a parameterized class of functions such as neural networks. We present analysis that elucidates sufficient conditions for convergence of the Data-Driven solutions with respect to the data. We also present selected examples of implementation and application that demonstrate the range and versatility of the approach.
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