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Are ChatGPT and GPT-4 Good Poker Players? -- A Pre-Flop Analysis

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arxiv 2308.12466 v2 pith:2SS6RGDK submitted 2023-08-23 cs.CL cs.AIcs.GT

classification cs.CLcs.AIcs.GT
keywords pokerchatgptgpt-4modelsgameoptimalplayingadvanced
verification ladder T0 review T1 audit T2 compute T3 formal
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Since the introduction of ChatGPT and GPT-4, these models have been tested across a large number of tasks. Their adeptness across domains is evident, but their aptitude in playing games, and specifically their aptitude in the realm of poker has remained unexplored. Poker is a game that requires decision making under uncertainty and incomplete information. In this paper, we put ChatGPT and GPT-4 through the poker test and evaluate their poker skills. Our findings reveal that while both models display an advanced understanding of poker, encompassing concepts like the valuation of starting hands, playing positions and other intricacies of game theory optimal (GTO) poker, both ChatGPT and GPT-4 are NOT game theory optimal poker players. Profitable strategies in poker are evaluated in expectations over large samples. Through a series of experiments, we first discover the characteristics of optimal prompts and model parameters for playing poker with these models. Our observations then unveil the distinct playing personas of the two models. We first conclude that GPT-4 is a more advanced poker player than ChatGPT. This exploration then sheds light on the divergent poker tactics of the two models: ChatGPT's conservativeness juxtaposed against GPT-4's aggression. In poker vernacular, when tasked to play GTO poker, ChatGPT plays like a nit, which means that it has a propensity to only engage with premium hands and folds a majority of hands. When subjected to the same directive, GPT-4 plays like a maniac, showcasing a loose and aggressive style of play. Both strategies, although relatively advanced, are not game theory optimal.

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Cited by 2 Pith papers

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  1. Training with (Swap) Regret Loss in a Single-Layer Self-Attention Model: A Case Study on the Probability Simplex

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    Training single-layer attention with squared regret loss has stationary points that implement smoothed fictitious play (external regret) and, via a new swap-regret loss, the Blum–Mansour no-swap-regret algorithm.

  2. Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making

    cs.AI 2025-06 conditional novelty 4.0 of 10

    In a new three-game benchmark tracking planning, revision, and budget use across 12 LLMs, ChatGPT-o3-mini ranked highest, while overcorrecting models such as Qwen-Plus won few matches.

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