REVIEW 4 major objections 6 minor 61 references
Interaction graphs, not per-object trajectories, can control multi-object video generation with far less training data.
Reviewed by Pith at T0; open to challenge. T0 means a machine referee read the full paper against a public rubric. the ladder, T0–T4 →
GraphVid controls video generation with user-editable interaction scene graphs, reporting FID/FVD improvements over trajectory- and text-physics baselines using 0.6B trainable parameters.
T0 review reviewed 2026-08-01 challenge →
load-bearing objection Well-engineered graph-conditioned video generation, but the headline numbers rest on a VLM-filtered test set that shares a pipeline with the training data. the 4 major comments →
GraphVid: Interactive Graph-Controllable Video Generation
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
Core claim
The paper's core discovery is that a directed scene graph annotated with open-vocabulary interaction descriptors is a sufficient conditioning interface for guiding a pretrained video diffusion transformer. Objects detected in the first frame become graph nodes; user-specified or automatically extracted relations become directed, typed edges that carry textual semantic cues. An edge-aware graph isomorphism network (GINEConv) propagates these edge semantics through message passing, so each entity's representation reflects its relational role; a graph-to-token adapter then feeds these representations into the frozen transformer's attention, with LoRA adapters tailoring the attention to the new
What carries the argument
The central mechanism is the interaction graph plus the edge-aware graph reasoning module. Nodes carry fused visual, textual, and spatial embeddings of detected objects; directed edges carry textual descriptors of the intended interaction. A GINEConv network injects these edge attributes directly into message passing, yielding interaction-aware node embeddings; a projection MLP converts them into conditioning tokens for a frozen video diffusion transformer, and LoRA adapters in the attention layers allow the pretrained weights to absorb the graph conditioning without being updated. The same graph interface also converts user edits into updated conditioning tokens at inference.
Load-bearing premise
The load-bearing assumption is that the synthetic interaction graphs used for training and evaluation—generated by a vision-language model rather than by humans—are accurate and representative of the graphs a real user would draw; if they are noisy or the test subset is biased toward interaction-clean clips, the reported quality and controllability gains could shrink for genuine user edits.
What would settle it
Distribute the same source images to naive users, let them draw their own interaction graphs, generate videos, and have independent annotators judge whether the intended interaction actually occurs; then compare GraphVid's motion-accuracy and human-preference scores on these user graphs against the same metrics on the paper's synthetic-graph test set. If user-graph controllability drops to near the text-only baseline, the central claim of intuitive, precise graph control would be undermined.
If this is right
- Control becomes compositional: adding, removing, or changing an edge changes the motion of the connected objects, so a user can direct a scene by editing relations rather than drawing tracks.
- If interaction graphs carry the control signal, video generation models may need far fewer supervised training samples, since relational structure supplies an inductive bias that low-level motion cues lack.
- The approach appears backbone-agnostic: swapping the pretrained video transformer from a 2B to a 5B model yields similar quality, suggesting graph conditioning is a general interface rather than a quirk of one architecture.
- The improved motion accuracy (lower endpoint error on interaction-centric tests) implies graph conditioning binds motion to the correct entities, reducing the drifting and desynchronization common in object-level trajectory control.
- Fastest inference among compared methods (about 200 seconds per clip) makes interactive, graph-based control practical in a feedback loop.
Where Pith is reading between the lines
- My inference: The graph interface could extend beyond video generation; the same relational conditioning may help text-to-video, 3D simulation, and embodied-AI planners treat interactions as first-class editable controls.
- My inference: A natural test is whether the model generalizes to interaction verbs and graph topologies that never appear in GraphVid-Bench; the paper's compositionality argument predicts it will, but does not yet measure this.
- My inference: The training curves rely on a vision-language model to synthesize graphs from captions; if real user edits have different edge vocabularies or sparsity, the reported controllability may not directly transfer until the pipeline is fine-tuned on human edits.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes GraphVid, an image-to-video generation model that conditions generation on a directed interaction scene graph. Given an input frame, a detector and an MLLM build an initial scene graph; users edit edges to specify interactions; an edge-aware GINE message-passing module produces node tokens that are injected into a frozen LTX-Video DiT via LoRA adapters. The authors introduce GraphVid-Bench, a ~27K-clip dataset with machine-generated graph annotations, and report experiments on VLM-filtered MoveBench and DAVIS subsets. The headline claim is that GraphVid matches or outperforms trajectory- and physics-conditioned baselines (e.g., FID 17.02 vs 28.32 for Motion-I2V, EPE 2.9 vs 3.9) while using 0.6B trainable parameters and 27K training videos. Ablations cover backbone generalization, node capacity, LoRA rank, edge semantics, and graph representation.
Significance. If the central claim is established, graph-structured semantic conditioning is a genuinely promising interface for controllable multi-object video generation: it is parameter-efficient, keeps the backbone frozen, and the paper provides a substantial dataset and detailed curation prompts. The paper has several strengths: the edge-aware GNN formulation is simple and plausible, the backbone generalization experiment (LTX vs Wan 2.2) is a useful sanity check, the ablations are informative, and the failure-case analysis is candid. However, the headline comparative results rest on an evaluation protocol that is partially closed around the same VLM family used to create the training signal, and no uncertainties or held-out validation are reported. The contribution is therefore significant only if the evaluation concerns can be addressed; the method itself is not invalidated by them.
major comments (4)
- [Appendix A.1; Tables 2, 3, 8] The headline comparisons are computed on VLM-filtered subsets. Appendix A.1 states that MoveBench videos are filtered by Qwen3-VL to retain only clips with discrete object-level physical interactions, and the DAVIS subset receives the same filtering. The same model family (Qwen3-VL) is used to generate the training graph edits (Appendix A, 'Synthetic Graph Update') and to build the conditioning graphs. This creates a distributional alignment between GraphVid's training data and the evaluation subsets that may not hold for trajectory-based baselines, whose training distributions are different. No results are reported on unfiltered MoveBench/DAVIS, and no confidence intervals or significance tests are given. The claimed FID 28.32→17.02 and FVD 159.32→99.42 over Motion-I2V in Table 2 cannot yet be interpreted as a general quality advantage; an unfiltered evaluation, or at least per-category
- [§5.6, Tables 5 and 7] Two key hyperparameters — maximum node capacity N_max=30 and LoRA rank=128 — are selected by ablations on the same filtered MoveBench subset used for the main comparisons. There is no separate validation split. The FID difference between N_max=30 and N_max=50 in Table 5 is only 0.15, so the choice may be tuning noise; Table 7 shows monotonic improvement with rank, so selecting the endpoint on the evaluation set is fragile. The reported efficiency/quality advantage needs a validation protocol that does not reuse the test set for hyperparameter selection.
- [Appendix A; Section F; Appendix D] Training graph edits are synthesized by prompting Qwen3-VL with ground-truth captions ('Synthetic Graph Update'), and there is no human validation of edge direction, label, or physics attributes. Section F documents that the detector can fail to isolate small objects, causing incorrect interaction assignment. This means the training signal may be noisy in ways that are not quantified. The controllability claim for genuine user edits is supported only by a small human preference study (10 scenarios, 60 participants, no significance testing). At minimum, the paper should report annotation-quality statistics (e.g., human agreement on a sample) and the distribution of graph edits, and should discuss how annotation noise affects the results.
- [Tables 2, 3, 8] No measure of uncertainty is reported for any metric. FVD and FID are known to have high variance on small samples; the filtered MoveBench subset appears to contain only a few hundred clips, judging from Figure 7. Without confidence intervals or multiple seeds, differences such as FID 17.02 vs 19.02 (GraphVid vs FlashMotion) or DAVIS FVD 98 vs 100 may not be significant. Report bootstrap confidence intervals and the exact number of videos in each evaluation subset.
minor comments (6)
- [Appendix B; Table 7] The LoRA scaling factor is stated as α=32, but the rank ablation in Table 7 does not state whether α was scaled with rank. If α was fixed, increasing rank also changes the effective update magnitude, confounding the interpretation. Please clarify.
- [Table 2; Figure 5] The 'Inference (s)' column lacks a footnote describing hardware, resolution, number of frames, and batch size for each method. Figure 5 is difficult to read without numerical labels for GraphVid's throughput.
- [Section 5.3] The phrase 'reduces FID by up to 39.9%' refers to a single baseline (Motion-I2V) but the sentence does not name it until later. Make the comparison explicit at the first use.
- [Appendix D; Figure 8] The aggregate panel in Figure 8 is confusing: '60% 30% 10%' is described as Wins/Ties/Losses, but the definitions of a tie and a loss in the aggregate are not fully specified. Clarify the aggregation procedure.
- [Section 4] Table 1 uses N=0 for no-interaction samples while the text elsewhere uses N for the number of interactions. Define the notation consistently to avoid ambiguity.
- [Section 6; Data Availability] The paper does not state whether GraphVid-Bench and the code will be released. This is important for reproducibility of the dataset curation pipeline; please add an explicit data/code availability statement.
Circularity Check
Headline gains rest on an interaction-centric test subset filtered by the same Qwen3-VL pipeline that generates GraphVid's training graphs; the relative comparisons are not fully external.
specific steps
-
other
[Appendix A and A.1; Tables 2/3 and Section 5.2]
"We retain only videos classified as exhibiting discrete object interactions and discard sequences dominated by camera panning, background motion, or fluid/gaseous environmental effects. ... MoveBench: Videos are first filtered by the VLM to retain only clips exhibiting discrete object-level physical interactions."
The same Qwen3-VL classifier is used to define the training distribution (discrete object interactions) and to distill the MoveBench/DAVIS test sets used for the headline quantitative claims. Because GraphVid's conditioning graphs at inference are also produced by Qwen3-VL (Inference-Time User Intent Translation), the model is both trained and evaluated inside a Qwen3-VL-selected distribution, while trajectory/physics baselines are not adapted to this filter. The reported 39.9% FID / 37.6% FVD gains over Motion-I2V are therefore not independent of the model's own annotation pipeline; an unfiltered or human-validated evaluation is needed. This is benchmark circularity, not a definitional tautology.
full rationale
The core architecture is not circular: the flow-matching loss (Eq. 2) is a standard training objective, the GINE message passing (Eq. 1) is an external formulation, and the frozen LTX backbone plus LoRA adaptation are standard components. No prediction is derived by construction from a fitted parameter, and no load-bearing self-citation chain is present. The circularity burden is concentrated in the evaluation protocol: GraphVid-Bench training graphs are synthesized by Qwen3-VL from ground-truth captions (Synthetic Graph Update), and the MoveBench/DAVIS evaluation subsets are filtered by the same Qwen3-VL motion classifier into interaction-centric clips. Since GraphVid is the only method whose conditioning modality is generated by that VLM and whose training distribution is defined by that filter, the quantitative comparison on Tables 2 and 3 is an in-family evaluation. Appendix F documents VLM grounding failures, confirming that the VLM-generated graphs are not ground truth. This does not invalidate the architectural contribution, but it means the headline efficiency/quality gains are partly an artifact of the closed-loop benchmark, justifying a borderline score.
Axiom & Free-Parameter Ledger
free parameters (2)
- Max node capacity N_max =
30
- LoRA rank and alpha =
r=128, alpha=32
axioms (5)
- domain assumption GINEConv update (Eq. 1) with edge attributes captures interaction semantics needed for video control.
- domain assumption Qwen3-VL object detection and Qwen3-Embedding edge text provide sufficient grounding for scene graphs.
- ad hoc to paper MLLM-generated graph edits from ground-truth captions are accurate training supervision.
- ad hoc to paper VLM-filtered interaction-centric test subsets are representative of controllable generation quality.
- domain assumption A frozen LTX-Video flow-matching DiT can be conditioned by graph tokens through LoRA without retraining the backbone.
Cite this review
Pith. "Pith review of GraphVid: Interactive Graph-Controllable Video Generation." pith.science (2026). https://pith.science/paper/32ZJBOFP
@misc{pith2026260721580,
author = {Pith},
title = {Pith review of: GraphVid: Interactive Graph-Controllable Video Generation},
year = {2026},
howpublished = {\url{https://pith.science/paper/32ZJBOFP}},
note = {Machine review of arXiv:2607.21580}
}
abstract
Controllable video generation remains challenging due to the difficulty of specifying precise multi-object interactions using text prompts or motion-control inputs that primarily constrain pixel movement. In practice, trajectory-based control often requires users to draw accurate tracks for multiple objects, which scales poorly with scene complexity and becomes ambiguous under occlusion or overlap. To enable flexible yet precise multi-subject control, we introduce $\textbf{GraphVid}$, a graph-conditioned image-to-video generation model that enables interactive control through structured interaction graphs. We further curate $\textbf{GraphVid-Bench}$, a large-scale interaction-centric video dataset with structured relational annotations to enable training of interaction-aware video generation models. Despite using substantially less training data and fewer trainable parameters than prior motion-control methods, GraphVid delivers strong controllability and video quality. Compared with Motion-I2V, GraphVid reduces FID by up to 39.9% and FVD by 37.6%, while improving PSNR (9.87=>15.98) and SSIM (0.38=>0.61). Our results highlight the potential of structured semantic interfaces as a powerful paradigm for controllable video generation.
Figures
Reference graph
Works this paper leans on
-
[1]
In: IEEE Conf
Armeni, I., He, Z.Y., Gwak, J., Zamir, A.R., Fischer, M., Malik, J., Savarese, S.: 3d scene graph: A structure for unified semantics, 3d space, and camera. In: IEEE Conf. Comput. Vis. Pattern Recog. (2019) 16 V. Shah et al
2019
-
[2]
arXiv preprint arXiv:2511.21631 (2025)
Bai, S., Cai, Y., Chen, R., Chen, K., Chen, X., Cheng, Z., Deng, L., Ding, W., Gao, C., Ge, C., et al.: Qwen3-vl technical report. arXiv preprint arXiv:2511.21631 (2025)
Pith/arXiv arXiv 2025
-
[3]
Bar, A., Herzig, R., Wang, X., Rohrbach, A., Chechik, G., Darrell, T., Globerson, A.: Compositional video synthesis with action graphs. In: Int. Conf. Mach. Learn. (2021)
2021
-
[4]
In: SIGGRAPH Asia Conference Papers (2024)
Bar-Tal, O., Chefer, H., Tov, O., Herrmann, C., Paiss, R., Zada, S., Ephrat, A., Hur, J., Liu, G., Raj, A., et al.: Lumiere: A space-time diffusion model for video generation. In: SIGGRAPH Asia Conference Papers (2024)
2024
-
[5]
arXiv preprint arXiv:2311.15127 (2023)
Blattmann, A., Dockhorn, T., Kulal, S., Mendelevitch, D., Kilian, M., Lorenz, D., Levi, Y., English, Z., Voleti, V., Letts, A., et al.: Stable video diffusion: Scaling latent video diffusion models to large datasets. arXiv preprint arXiv:2311.15127 (2023)
Pith/arXiv arXiv 2023
-
[6]
In: Practice and Experience in Advanced Research Computing (PEARC) (2023)
Boerner, T.J., Deems, S., Furlani, T.R., Knuth, S.L., Towns, J.: ACCESS: Advanc- ingInnovation:NSF’sAdvancedCyberinfrastructureCoordinationEcosystem:Ser- vices & Support. In: Practice and Experience in Advanced Research Computing (PEARC) (2023)
2023
-
[7]
IEEE Transactions on Pattern Analysis and Machine Intelligence45(1), 1–26 (2021)
Chang, X., Ren, P., Xu, P., Li, Z., Chen, X., Hauptmann, A.: A comprehensive survey of scene graphs: Generation and application. IEEE Transactions on Pattern Analysis and Machine Intelligence45(1), 1–26 (2021)
2021
-
[8]
Chu, R., He, Y., Chen, Z., Zhang, S., Xu, X., Xia, B., WANG, D., Yi, H., Liu, X., Zhao, H., et al.: Wan-move: Motion-controllable video generation via latent trajectory guidance. In: Adv. Neural Inform. Process. Syst. (2025)
2025
-
[9]
arXiv preprint arXiv:2506.08189 (2025)
Dutta, A., Mehrab, K.S., Sawhney, M., Neog, A., Khurana, M., Fatemi, S., Prad- han, A., Maruf, M., Lourentzou, I., Daw, A., et al.: Open world scene graph gen- eration using vision language models. arXiv preprint arXiv:2506.08189 (2025)
Pith/arXiv arXiv 2025
-
[10]
In: IEEE Conf
Geng, D., Herrmann, C., Hur, J., Cole, F., Zhang, S., Pfaff, T., Lopez-Guevara, T., Aytar, Y., Rubinstein, M., Sun, C., et al.: Motion prompting: Controlling video generation with motion trajectories. In: IEEE Conf. Comput. Vis. Pattern Recog. (2025)
2025
-
[11]
arXiv preprint arXiv:2307.10373 (2023)
Geyer, M., Bar-Tal, O., Bagon, S., Dekel, T.: Tokenflow: Consistent diffusion fea- tures for consistent video editing. arXiv preprint arXiv:2307.10373 (2023)
Pith/arXiv arXiv 2023
-
[12]
Gillman, N., Herrmann, C., Freeman, M., Aggarwal, D., Luo, E., Sun, D., Sun, C.: Force prompting: Video generation models can learn and generalize physics-based control signals. In: Adv. Neural Inform. Process. Syst. (2025)
2025
-
[13]
something something
Goyal, R., Ebrahimi Kahou, S., Michalski, V., Materzynska, J., Westphal, S., Kim, H., Haenel, V., Fruend, I., Yianilos, P., Mueller-Freitag, M., et al.: The" something something" video database for learning and evaluating visual common sense. In: IEEE Conf. Comput. Vis. Pattern Recog. (2017)
2017
-
[14]
Guo, Y., Yang, C., Rao, A., Agrawala, M., Lin, D., Dai, B.: Sparsectrl: Adding sparse controls to text-to-video diffusion models. In: Eur. Conf. Comput. Vis. (2024)
2024
-
[15]
Guo, Y., Yang, C., Rao, A., Liang, Z., Wang, Y., Qiao, Y., Agrawala, M., Lin, D., Dai, B.: Animatediff: Animate your personalized text-to-image diffusion models without specific tuning. Int. Conf. Learn. Represent. (2024)
2024
-
[16]
arXiv preprint arXiv:2501.00103 (2024)
HaCohen, Y., Chiprut, N., Brazowski, B., Shalem, D., Moshe, D., Richardson, E., Levin, E., Shiran, G., Zabari, N., Gordon, O., et al.: Ltx-video: Realtime video latent diffusion. arXiv preprint arXiv:2501.00103 (2024)
Pith/arXiv arXiv 2024
-
[17]
Hamilton, W., Ying, Z., Leskovec, J.: Inductive representation learning on large graphs. Adv. Neural Inform. Process. Syst. (2017) GraphVid: Interactive Graph-Controllable Video Generation 17
2017
-
[18]
arXiv preprint arXiv:2405.19334 (2024)
He, Y., Liu, Z., Chen, J., Tian, Z., Liu, H., Chi, X., Liu, R., Yuan, R., Xing, Y., Wang, W., et al.: Llms meet multimodal generation and editing: A survey. arXiv preprint arXiv:2405.19334 (2024)
Pith/arXiv arXiv 2024
-
[19]
Heusel,M.,Ramsauer,H.,Unterthiner,T.,Nessler,B.,Hochreiter,S.:Ganstrained by a two time-scale update rule converge to a local nash equilibrium. Adv. Neural Inform. Process. Syst. (2017)
2017
-
[20]
In: AAAI (2024)
Holla, M., Lourentzou, I.: Commonsense for zero-shot natural language video lo- calization. In: AAAI (2024)
2024
-
[21]
Hu, E.J., Shen, Y., Wallis, P., Allen-Zhu, Z., Li, Y., Wang, S., Wang, L., Chen, W., et al.: Lora: Low-rank adaptation of large language models. Int. Conf. Learn. Represent. (2022)
2022
-
[22]
Hu, Y., Chen, Z., Luo, C.: Lamd: Latent motion diffusion for image-conditional video generation. Int. J. Comput. Vis. (2025)
2025
-
[23]
In: IEEE Conf
Huang, Z., He, Y., Yu, J., Zhang, F., Si, C., Jiang, Y., Zhang, Y., Wu, T., Jin, Q., Chanpaisit, N., et al.: Vbench: Comprehensive benchmark suite for video genera- tive models. In: IEEE Conf. Comput. Vis. Pattern Recog. (2024)
2024
-
[24]
Karaev, N., Rocco, I., Graham, B., Neverova, N., Vedaldi, A., Rupprecht, C.: Cotracker: It is better to track together. In: Eur. Conf. Comput. Vis. (2024)
2024
-
[25]
In: International Conference on Medical Image Computing and Computer-Assisted Intervention (2022)
Karwande, G., Mbakwe, A.B., Wu, J.T., Celi, L.A., Moradi, M., Lourentzou, I.: Chexrelnet: An anatomy-aware model for tracking longitudinal relationships be- tween chest x-rays. In: International Conference on Medical Image Computing and Computer-Assisted Intervention (2022)
2022
-
[26]
Neurosymbolic Artificial Intelligence (2025)
Khan, M.J., Ilievski, F., Breslin, J.G., Curry, E.: A survey of neurosymbolic vi- sual reasoning with scene graphs and common sense knowledge. Neurosymbolic Artificial Intelligence (2025)
2025
-
[27]
arXiv preprint arXiv:1609.02907 (2016)
Kipf, T.N., Welling, M.: Semi-supervised classification with graph convolutional networks. arXiv preprint arXiv:1609.02907 (2016)
Pith/arXiv arXiv 2016
-
[28]
arXiv preprint arXiv:2403.14468 (2024)
Ku, M., Wei, C., Ren, W., Yang, H., Chen, W.: Anyv2v: A tuning-free framework for any video-to-video editing tasks. arXiv preprint arXiv:2403.14468 (2024)
Pith/arXiv arXiv 2024
-
[29]
In: IEEE Conf
Lei, G., Wang, C., Zhang, R., Wang, Y., Li, H., Xu, W.: Animateanything: Con- sistent and controllable animation for video generation. In: IEEE Conf. Comput. Vis. Pattern Recog. (2025)
2025
-
[30]
Neurocomputing (2024)
Li, H., Zhu, G., Zhang, L., Jiang, Y., Dang, Y., Hou, H., Shen, P., Zhao, X., Shah, S.A.A., Bennamoun, M.: Scene graph generation: A comprehensive survey. Neurocomputing (2024)
2024
-
[31]
In: IEEE Conf
Li, Q., Xing, Z., Wang, R., Cao, H., Dai, Q., Dong, D., Wu, Z.: Flashmotion: Few-step controllable video generation with trajectory guidance. In: IEEE Conf. Comput. Vis. Pattern Recog. (2026)
2026
-
[32]
Li, Q., Xing, Z., Wang, R., Zhang, H., Dai, Q., Wu, Z.: Magicmotion: Controllable videogenerationwithdense-to-sparsetrajectoryguidance.In:IEEEConf.Comput. Vis. Pattern Recog. (2025)
2025
-
[33]
In: IEEE Conf
Li, X., Ma, C., Yang, X., Yang, M.H.: Vidtome: Video token merging for zero-shot video editing. In: IEEE Conf. Comput. Vis. Pattern Recog. (2024)
2024
-
[34]
In: AAAI (2025)
Li, Y., Wang, X., Zhang, Z., Wang, Z., Yuan, Z., Xie, L., Shan, Y., Zou, Y.: Image conductor: Precision control for interactive video synthesis. In: AAAI (2025)
2025
-
[35]
arXiv preprint arXiv:2412.00131 (2024)
Lin, B., Ge, Y., Cheng, X., Li, Z., Zhu, B., Wang, S., He, X., Ye, Y., Yuan, S., Chen, L., et al.: Open-sora plan: Open-source large video generation model. arXiv preprint arXiv:2412.00131 (2024)
Pith/arXiv arXiv 2024
-
[36]
Ogunleye, M.A., Abdelrahman, E., Lourentzou, I.: 3d-vcd: Hallucination mitiga- tionin3d-llmembodiedagentsthroughvisualcontrastivedecoding.In:IEEEConf. Comput. Vis. Pattern Recog. (2026) 18 V. Shah et al
2026
-
[37]
In: IEEE Conf
Peebles, W., Xie, S.: Scalable diffusion models with transformers. In: IEEE Conf. Comput. Vis. Pattern Recog. (2023)
2023
-
[38]
arXiv preprint arXiv:1704.00675 (2017)
Pont-Tuset, J., Perazzi, F., Caelles, S., Arbeláez, P., Sorkine-Hornung, A., Van Gool, L.: The 2017 davis challenge on video object segmentation. arXiv preprint arXiv:1704.00675 (2017)
Pith/arXiv arXiv 2017
-
[39]
arXiv preprint arXiv:2510.02284 (2025)
Romero, D., Bermudez, A., Li, H., Pizzati, F., Laptev, I.: Learning to generate rigid body interactions with video diffusion models. arXiv preprint arXiv:2510.02284 (2025)
arXiv 2025
-
[40]
arXiv preprint arXiv:2603.20169 (2026)
Shen, Y., Liu, J., Li, X., Liu, Y., Li, B., Yang, H., Jia, W., Li, Y., Yu, T., Rehg, J.M., Cao, X., Lourentzou, I.: Egoforge: Goal-directed egocentric world simulator. arXiv preprint arXiv:2603.20169 (2026)
arXiv 2026
-
[41]
In: IEEE Conf
Shen, Y., Xiong, J., Yu, T., Lourentzou, I.: Phantom: Physics-infused video gen- eration via joint modeling of visual and latent physical dynamics. In: IEEE Conf. Comput. Vis. Pattern Recog. (2026)
2026
-
[42]
Shi, X., Huang, Z., Wang, F.Y., Bian, W., Li, D., Zhang, Y., Zhang, M., Cheung, K.C., See, S., Qin, H., et al.: Motion-i2v: Consistent and controllable image-to- videogenerationwithexplicitmotionmodeling.In:SIGGRAPHConferencePapers (2024)
2024
-
[43]
arXiv preprint arXiv:2209.14792 (2022)
Singer, U., Polyak, A., Hayes, T., Yin, X., An, J., Zhang, S., Hu, Q., Yang, H., Ashual, O., Gafni, O., et al.: Make-a-video: Text-to-video generation without text- video data. arXiv preprint arXiv:2209.14792 (2022)
Pith/arXiv arXiv 2022
-
[44]
In: IEEE Conf
Susladkar, O., Prakash, T., Juvekar, A., Nguyen, K.A., Jang, D.H., Dhillon, I.S., Lourentzou, I.: Pyratok: Language-aligned pyramidal tokenizer for video under- standing and generation. In: IEEE Conf. Comput. Vis. Pattern Recog. (2026)
2026
-
[45]
Susladkar, O., Sen Gupta, J., Sehgal, C., Mittal, S., Singhal, R.: Motionaura: Gen- erating high-quality and motion consistent videos using discrete diffusion. In: Int. Conf. Learn. Represent. (2025)
2025
-
[46]
Unterthiner, T., Van Steenkiste, S., Kurach, K., Marinier, R., Michalski, M., Gelly, S.: Fvd: A new metric for video generation. Int. Conf. Learn. Represent. Worksh. DeepGenStruct (2019)
2019
-
[47]
In: IEEE Conf
Wald, J., Dhamo, H., Navab, N., Tombari, F.: Learning 3d semantic scene graphs from 3d indoor reconstructions. In: IEEE Conf. Comput. Vis. Pattern Recog. (2020)
2020
-
[48]
arXiv preprint arXiv:2503.20314 (2025)
Wan, T., Wang, A., Ai, B., Wen, B., Mao, C., Xie, C.W., Chen, D., Yu, F., Zhao, H., Yang, J., et al.: Wan: Open and advanced large-scale video generative models. arXiv preprint arXiv:2503.20314 (2025)
Pith/arXiv arXiv 2025
-
[49]
Wang, J., Ma, A., Cao, K., Zheng, J., Feng, J., Zhang, Z., Pang, W., Liang, X.: Wisa: World simulator assistant for physics-aware text-to-video generation. In: Adv. Neural Inform. Process. Syst. (2025)
2025
-
[50]
Wang, X., Yuan, H., Zhang, S., Chen, D., Wang, J., Zhang, Y., Shen, Y., Zhao, D., Zhou, J.: Videocomposer: Compositional video synthesis with motion control- lability. Adv. Neural Inform. Process. Syst. (2023)
2023
-
[51]
IEEE Int
Wang, Z., Bovik, A.C., Sheikh, H.R., Simoncelli, E.P.: Image quality assessment: from error visibility to structural similarity. IEEE Int. Conf. Image Process. (2004)
2004
-
[52]
In: IEEE Conf
Wei, Y., Zhang, S., Yuan, H., Gong, B., Tang, L., Wang, X., Qiu, H., Li, H., Tan, S., Zhang, Y., et al.: Dreamrelation: Relation-centric video customization. In: IEEE Conf. Comput. Vis. Pattern Recog. (2025)
2025
-
[53]
Wu, W., Li, Z., Gu, Y., Zhao, R., He, Y., Zhang, D.J., Shou, M.Z., Li, Y., Gao, T., Zhang, D.: Draganything: Motion control for anything using entity representation. In: Eur. Conf. Comput. Vis. (2024) GraphVid: Interactive Graph-Controllable Video Generation 19
2024
-
[54]
Xu, K., Hu, W., Leskovec, J., Jegelka, S.: How powerful are graph neural networks? arXiv preprint arXiv:1810.00826 (2018)
Pith/arXiv arXiv 2018
-
[55]
Yang, X., He, C., Ma, J., Zhang, L.: Motion-guided latent diffusion for temporally consistent real-world video super-resolution. In: Eur. Conf. Comput. Vis. (2024)
2024
-
[56]
Yang, Z., Teng, J., Zheng, W., Ding, M., Huang, S., Xu, J., Yang, Y., Hong, W., Zhang, X., Feng, G., et al.: Cogvideox: Text-to-video diffusion models with an expert transformer. In: Int. Conf. Learn. Represent. (2025)
2025
-
[57]
Yin, S., Wu, C., Liang, J., Shi, J., Li, H., Ming, G., Duan, N.: Dragnuwa: Fine- grainedcontrolinvideogenerationbyintegratingtext,image,andtrajectory.arXiv preprint arXiv:2308.08089 (2023)
Pith/arXiv arXiv 2023
-
[58]
In: IEEE Conf
Zhang, L., Rao, A., Agrawala, M.: Adding conditional control to text-to-image diffusion models. In: IEEE Conf. Comput. Vis. Pattern Recog. (2023)
2023
-
[59]
arXiv preprint arXiv:2506.05176 (2025)
Zhang, Y., Li, M., Long, D., Zhang, X., Lin, H., Yang, B., Xie, P., Yang, A., Liu, D., Lin, J., et al.: Qwen3 embedding: Advancing text embedding and reranking through foundation models. arXiv preprint arXiv:2506.05176 (2025)
Pith/arXiv arXiv 2025
-
[60]
Wins” denotes the percentage of times a model was chosen as the absolute best for a given metric, “Ties
Zhang, Z., Liao, J., Li, M., Dai, Z., Qiu, B., Zhu, S., Qin, L., Wang, W.: Tora: Trajectory-oriented diffusion transformer for video generation. In: IEEE Conf. Comput. Vis. Pattern Recog. (2025) 20 V. Shah et al. AGraphVid-BenchDetails and Curation Pipeline DatasetProvenanceandAggregation.WeconstructourGraphVid-Bench training data from three complementary...
2025
-
[61]
{caption}
A caption describing the video: “{caption}” Your task is to isolate true, discrete object-to-object physics from camera-induced motion and ambient environmental motion. Motion Categories –discrete_object_physics: Solid, distinct objects (e.g., people, cars, bats, balls) moving due to explicit physical forces, collisions, or locomotion. The motion can be e...
This paper was first reviewed by deepseek-v4-flash on August 1, 2026.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.