REVIEW 4 major objections 5 minor 1 cited by
OmniX claims that one frozen 2D flow-matching model, fitted with lightweight LoRA adapters, can generate and perceive panoramas and assemble them into relightable, graphics-ready 3D scenes.
Reviewed by Pith at T0; open to challenge. T0 means a machine referee read the full paper against a public rubric. the ladder, T0–T4 →
T0 review · deepseek-v4-flash
2026-08-04 07:03 UTC pith:3KFOKJM2
load-bearing objection A useful unified-adapter recipe and a new synthetic panorama dataset, wrapped in a 'graphics-ready' claim that outruns the evidence; worth refereeing, but the authors should release artifacts and test on real scenes. the 4 major comments →
OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
Core claim
At its core, the paper tries to establish that perception of scene intrinsics—geometry and PBR materials—can be formulated as just another conditioning/generation task for a flow-matching model. Treating RGB-to-X as generation of X from an RGB condition (and optionally camera rays), and masked completion as generation from masked conditions, the same pre-trained 2D generative prior can be reused across all tasks. The load-bearing design choice is Separate-Adapter: distinct LoRA adapters for each condition and target, joined through cross-modal attention, which preserves the original weight distribution and generalizes better than channel-wise or token-wise sharing. The paper's evidence is qu
What carries the argument
Separate-Adapter cross-modal structure built on a pre-trained DiT-based flow matching model: each spatially aligned condition (RGB panorama, camera ray, mask) and each target modality gets its own LoRA adapter, and the adapters interact through cross-modal attention inside the MMDiT blocks. This lets one frozen backbone handle image-to-panorama generation, RGB-to-X perception for five modalities, and completion/guided perception, with a unified multiple-input/multiple-output flow-matching loss. Horizontal blending is used to enforce equirectangular seam continuity.
Load-bearing premise
The central claim depends on training on synthetic panoramas rendered from only eight Unreal Engine scenes transferring to arbitrary real-world scenes—especially for metallic and roughness maps, where the authors concede the metallic adapter 'performs poorly in generalization.'
What would settle it
Run the OmniX metallic and roughness adapters on a diverse set of real indoor and outdoor panoramas with known PBR ground truth (or close-up material checks) and compare against the synthetic-only PanoX results: if metallic maps degrade sharply on non-synthetic scenes, as the paper's own limitation section suggests, the 'graphics-ready for arbitrary scenes' claim collapses to the synthetic domain.
If this is right
- A single frozen 2D generator plus lightweight adapters can replace separate depth, normal, albedo, roughness, and metallic estimators for panoramic inputs.
- Image-to-panorama generation can be extended to output geometry and PBR material maps in the same framework, enabling textured 3D meshes without manual UV work.
- Mask-guided completion allows progressive, interactive scene extension from a single viewpoint, moving toward explorable and even city-scale 3D worlds.
- The PanoX dataset provides a new benchmark for panoramic intrinsic decomposition covering both indoor and outdoor scenes.
- If the pipeline generalizes, artists and robotics simulators could go from one photo to a relightable, physics-ready scene asset automatically.
Where Pith is reading between the lines
- The Separate-Adapter design suggests a scaling route: adding a new modality (e.g., semantics, lighting, or HDRI) may require training only one more LoRA rather than re-tuning the generator—an extensibility the paper does not explicitly test.
- A direct test is to train or fine-tune the metallic adapter on procedurally varied synthetic materials or real panoramic PBR captures; the paper's limitation section implies the bottleneck is data scarcity, not architecture.
- Because the method avoids panorama-specific inductive biases apart from horizontal blending, the same adapter scheme may transfer to narrow field-of-view images; the paper notes this possibility but does not demonstrate it.
- The bumpy surfaces caused by imperfect distance predictions could likely be smoothed by post-hoc mesh refinement or a depth-refinement network before assigning PBR materials—an integration the paper leaves implicit.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. This paper introduces OmniX, a framework that adapts the pre-trained 2D flow-matching DiT model FLUX.1-dev to panoramic vision tasks via task-specific LoRA adapters and a Separate-Adapter cross-modal attention design. The proposed formulation covers image-to-panorama generation, RGB-to-X perception (distance, normal, albedo, roughness, metallic), and masked completion. The authors also construct PanoX, a synthetic Unreal Engine 5 dataset of 10k instances from 8 indoor/outdoor scenes with dense geometry and material annotations. Experiments on the held-out PanoX-OutDomain show large improvements over several baselines on albedo/roughness/metallic estimation and competitive depth/normal accuracy; qualitative results demonstrate panorama generation, completion, and downstream mesh-based relighting and physical simulation. The paper claims that this pipeline yields graphics-ready 3D scenes for PBR rendering, relighting, and simulation.
Significance. The perception results are promising: Table 2 shows consistent and large PSNR/LPIPS gains over five strong baselines on the held-out synthetic domain, and the ablations in Table 4 and Appendix D give useful evidence for the Separate-Adapter design and for independent rather than joint prediction. PanoX is a potentially valuable resource, being one of the few panoramic datasets with dense material annotations, and the paper is transparent about its limitations in Sec. E. However, the system-level headline claim—that OmniX enables graphics-ready 3D scenes for arbitrary input panoramas—is not supported by the current evidence: the quantitative evaluation is restricted to two synthetic scenes generated by the same UE5 pipeline as the training data, and the authors themselves concede that metallic prediction generalizes poorly. The strength of the paper is therefore in the method and dataset for panoramic perception, not yet in the demonstrated generality of the PBR/scene-construction application.
major comments (4)
- [§3.2, Sec. E, Tables 2–3] The only quantitative out-of-distribution test is PanoX-OutDomain, which consists of two scenes rendered from the same Unreal Engine 5 asset pipeline used to build the training scenes. This tests generalization to novel synthetic environments, not to real panoramic captures. Since the abstract and Sec. 3.4 claim graphics-ready 3D scenes for PBR rendering and relighting, the PBR material maps are load-bearing, yet Sec. E states that OmniX-Pano2Metallic 'performs poorly in generalization' and that 2D priors may have 'limited benefits for PBR material estimation.' Figure 9 provides only qualitative evidence on real images. Please add quantitative evaluation on real panoramic inputs (or a clearly justified proxy), or explicitly restrict the graphics-ready claim to synthetic and same-pipeline inputs.
- [Tables 2, 3, 4, 5, 6, 7] No error bars, confidence intervals, or significance tests are reported; all tables appear to be point estimates from a single training run. This matters especially because PanoX-OutDomain contains only two scenes, so the variance of the reported metric could be large relative to the differences between methods. For example, Table 3 shows OmniX as second-best on distance and the normal columns are not available for two baselines, making the comparison fragile. Please report standard deviations over multiple runs (or bootstrap over the test set) and state the number of seeds for the main comparisons.
- [Sec. 4.1, Tables 6–7, Sec. 4.5] Each modality is trained with an independent adapter, and the ablations show that joint modeling of geometry or materials does not improve accuracy. While this is a defensible design choice, it leaves open the question of cross-modal consistency: nothing ensures that the separately predicted distance, normal, albedo, roughness, and metallic maps correspond to the same underlying scene. For the 'graphics-ready' claim, this consistency is essential, because inconsistent maps will produce incorrect relighting and simulation. The only downstream validation (Sec. 4.5, Fig. 8) is qualitative. Please add a quantitative evaluation of the assembled 3D scene—for example, re-rendering error against PanoX ground truth, or multi-view mesh consistency—or explicitly soften the claim to 'visually plausible' rather than physically consistent.
- [Appendix B, Fig. 10] The qualitative image-to-panorama results in Fig. 10 are obtained from input images that, per the caption, are themselves generated by FLUX.1-dev. This does not demonstrate generalization to real single-view photographs, which is the practical setting for the claimed application. Please provide examples with real images, or state clearly that the generation results are limited to synthetic/generated inputs.
minor comments (5)
- [Abstract and Sec. 4.3] Typos: 'two prevalent ways to constructing' should be 'two prevalent ways of constructing'; 'we achieve the highest normal estimation accuracy and and the second highest' contains a doubled 'and'.
- [General] PanoX is presented as a contribution and benchmark, but no dataset/code release link or license is provided. Please add an availability statement.
- [Table 5] The column header suggests PSNR and LPIPS are reported for all modalities, but the roughness and metallic columns contain only one metric. Align the header with the reported entries or add the missing values.
- [References] Raistrick et al. 2023a and 2023b are identical; Yu et al. 2024c and 2024d are also identical. Cite each work once to avoid confusion.
- [Sec. 4.5] The demonstration videos are said to be on the project page, but no URL is given in the manuscript. Include the project page link in the final version.
Circularity Check
No material circularity: predictions are direct regression outputs, the 3D projection is deterministic, and the few self-citations are not load-bearing.
full rationale
The derivation chain is not circular. OmniX's unified formulation (Eqs. 1-5) extends the standard flow-matching objective to multiple conditional inputs and target modalities; the perception maps (distance, normal, albedo, roughness, metallic) are direct regression outputs of LoRA adapters trained on the PanoX synthetic dataset, not fitted parameters renamed as predictions. The loss in Eq. 4 is the standard flow-matching loss, and no fitted quantity is recycled as an evaluation target. The geometry-to-mesh stage in Sec. 3.4 is a deterministic transform: given the panoramic distance map and known ray directions, pixels are projected as mesh vertices and connectivity follows from pixel neighbors and relative distances; the citation to DreamCube is for this standard, independently implementable projection, so it is not load-bearing. The horizontal-blending choice follows LayerPano3D and is an engineering detail, not a definition of the claimed result. Evaluations compare against external methods on PanoX-OutDomain and Structured3D, providing independent grounding. The admitted limitation in Sec. E that OmniX-Pano2Metallic generalizes poorly weakens the strength of the graphics-ready claim for in-the-wild inputs, but this is a correctness/generalization concern, not circularity. No step reduces to its own inputs by construction.
Axiom & Free-Parameter Ledger
free parameters (4)
- LoRA ranks and adapter insertion points =
not reported
- PanoX scene partition =
5 indoor + 3 outdoor; out-domain = 2 scenes
- Training data mixture weights =
equal probability PanoX/Structured3D
- Occlusion-aware mask sampling parameters =
not specified
axioms (5)
- domain assumption Flow matching loss with LoRA adapters preserves the base model's generative prior and is a valid training objective.
- domain assumption Synthetic PanoX data is representative of real indoor/outdoor scenes.
- ad hoc to paper Equirectangular seam continuity can be restored by horizontal blending from LayerPano3D.
- domain assumption Projecting a predicted panoramic distance map to vertices with pixel-neighbor connectivity yields a valid mesh for PBR texturing.
- domain assumption The RGB VAE latent space of FLUX.1-dev can represent single-channel PBR maps via cross-attention without a dedicated VAE.
Cite this review
Pith. "Pith review of OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes." pith.science (2026). https://pith.science/paper/3KFOKJM2
@misc{pith2026251026800,
author = {Pith},
title = {Pith review of: OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes},
year = {2026},
howpublished = {\url{https://pith.science/paper/3KFOKJM2}},
note = {Machine review of arXiv:2510.26800}
}
read the original abstract
There are two prevalent ways for automatic 3D scene construction: procedural generation and 2D lifting. Among these, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive, realistic, and diverse 3D environments. In this work, we advance this technique to generate graphics-ready 3D scenes suitable for physically based rendering (PBR), relighting, and simulation. Our key insight is to repurpose 2D generative models for panorama perception of geometry, textures, and PBR materials. Unlike existing 2D lifting approaches that emphasize appearance generation and neglect the perception of intrinsic properties, we present OmniX, a versatile and unified framework for panorama generation, perception, and completion. Built upon cross-modal adapter structure and cyclic spatial operators, OmniX effectively repurposes pre-trained 2D flow matching priors for joint modeling of multimodal, seamless equirectangular representations. Furthermore, we construct a large-scale synthetic panorama dataset comprising high-quality multimodal panoramas from diverse indoor and outdoor scenes. Extensive experiments demonstrate the effectiveness and generality of OmniX as a unified framework for panorama generation and perception across geometry, lighting, and semantics, enabling graphics-ready 3D scene generation and opening new possibilities for immersive and physically realistic virtual world creation.
Figures
Forward citations
Cited by 1 Pith paper
-
Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
Reference graph
Works this paper leans on
-
[1]
write newline
" write newline "" before.all 'output.state := FUNCTION n.dashify 't := "" t empty not t #1 #1 substring "-" = t #1 #2 substring "--" = not "--" * t #2 global.max substring 't := t #1 #1 substring "-" = "-" * t #2 global.max substring 't := while if t #1 #1 substring * t #2 global.max substring 't := if while FUNCTION format.date year duplicate empty "emp...
-
[2]
Rethinking Inductive Biases for Surface Normal Estimation
Gwangbin Bae and Andrew J Davison. Rethinking Inductive Biases for Surface Normal Estimation . In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp.\ 9535--9545, 2024
2024
-
[3]
Shape, illumination, and reflectance from shading
Jonathan T Barron and Jitendra Malik. Shape, illumination, and reflectance from shading. IEEE transactions on pattern analysis and machine intelligence, 37 0 (8): 0 1670--1687, 2014
2014
-
[4]
Recovering intrinsic scene characteristics
Harry Barrow, J Tenenbaum, A Hanson, and E Riseman. Recovering intrinsic scene characteristics. Comput. vis. syst, 2 0 (3-26): 0 2, 1978
1978
-
[5]
Intrinsic images in the wild
Sean Bell, Kavita Bala, and Noah Snavely. Intrinsic images in the wild. ACM Transactions on Graphics (TOG), 33 0 (4): 0 1--12, 2014
2014
-
[6]
Stylegan knows normal, depth, albedo, and more
Anand Bhattad, Daniel McKee, Derek Hoiem, and David Forsyth. Stylegan knows normal, depth, albedo, and more. Advances in Neural Information Processing Systems, 36: 0 73082--73103, 2023
2023
-
[7]
User-assisted intrinsic images
Adrien Bousseau, Sylvain Paris, and Fr \'e do Durand. User-assisted intrinsic images. In ACM SIGGRAPH Asia, pp.\ 1--10, 2009
2009
-
[8]
Text2light: Zero-shot text-driven hdr panorama generation
Zhaoxi Chen, Guangcong Wang, and Ziwei Liu. Text2light: Zero-shot text-driven hdr panorama generation. ACM Transactions on Graphics (TOG), 41 0 (6): 0 1--16, 2022
2022
-
[9]
Depth estimation via affinity learned with convolutional spatial propagation network
Xinjing Cheng, Peng Wang, and Ruigang Yang. Depth estimation via affinity learned with convolutional spatial propagation network. In Proceedings of the European conference on computer vision (ECCV), pp.\ 103--119, 2018
2018
-
[10]
Authoring landscapes by combining ecosystem and terrain erosion simulation
Guillaume Cordonnier, Eric Galin, James Gain, Bedrich Benes, Eric Gu \'e rin, Adrien Peytavie, and Marie-Paule Cani. Authoring landscapes by combining ecosystem and terrain erosion simulation. ACM Transactions on Graphics (TOG), 36 0 (4): 0 1--12, 2017
2017
-
[11]
Automated creation of digital cousins for robust policy learning
Tianyuan Dai, Josiah Wong, Yunfan Jiang, Chen Wang, Cem Gokmen, Ruohan Zhang, Jiajun Wu, and Li Fei-Fei. Automated creation of digital cousins for robust policy learning. arXiv preprint arXiv:2410.07408, 2024
Pith/arXiv arXiv 2024
-
[12]
Guided co-modulated gan for 360 field of view extrapolation
Mohammad Reza Karimi Dastjerdi, Yannick Hold-Geoffroy, Jonathan Eisenmann, Siavash Khodadadeh, and Jean-Fran c ois Lalonde. Guided co-modulated gan for 360 field of view extrapolation. In 2022 International Conference on 3D Vision (3DV), pp.\ 475--485. IEEE, 2022
2022
-
[13]
Procthor: Large-scale embodied ai using procedural generation
Matt Deitke, Eli VanderBilt, Alvaro Herrasti, Luca Weihs, Kiana Ehsani, Jordi Salvador, Winson Han, Eric Kolve, Aniruddha Kembhavi, and Roozbeh Mottaghi. Procthor: Large-scale embodied ai using procedural generation. Advances in Neural Information Processing Systems, 35: 0 5982--5994, 2022
2022
-
[14]
Scaling Rectified Flow Transformers for High-Resolution Image Synthesis
Patrick Esser, Sumith Kulal, Andreas Blattmann, Rahim Entezari, Jonas M \"u ller, Harry Saini, Yam Levi, Dominik Lorenz, Axel Sauer, Frederic Boesel, et al. Scaling Rectified Flow Transformers for High-Resolution Image Synthesis . In International Conference on Learning Representations, 2024
2024
-
[15]
Layoutgpt: Compositional visual planning and generation with large language models
Weixi Feng, Wanrong Zhu, Tsu-jui Fu, Varun Jampani, Arjun Akula, Xuehai He, Sugato Basu, Xin Eric Wang, and William Yang Wang. Layoutgpt: Compositional visual planning and generation with large language models. Advances in Neural Information Processing Systems, 36: 0 18225--18250, 2023
2023
-
[16]
Ground truth dataset and baseline evaluations for intrinsic image algorithms
Roger Grosse, Micah K Johnson, Edward H Adelson, and William T Freeman. Ground truth dataset and baseline evaluations for intrinsic image algorithms. In 2009 IEEE 12th International Conference on Computer Vision, pp.\ 2335--2342. IEEE, 2009
2009
-
[17]
Depth Any Camera: Zero-Shot Metric Depth Estimation from Any Camera
Yuliang Guo, Sparsh Garg, S Mahdi H Miangoleh, Xinyu Huang, and Liu Ren. Depth Any Camera: Zero-Shot Metric Depth Estimation from Any Camera . In Proceedings of the Computer Vision and Pattern Recognition Conference, pp.\ 26996--27006, 2025
2025
-
[18]
Text2room: Extracting textured 3d meshes from 2d text-to-image models
Lukas H \"o llein, Ang Cao, Andrew Owens, Justin Johnson, and Matthias Nie ner. Text2room: Extracting textured 3d meshes from 2d text-to-image models. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pp.\ 7909--7920, 2023
2023
-
[19]
LoRA: Low-Rank Adaptation of Large Language Models
Edward J Hu, Yelong Shen, Phillip Wallis, Zeyuan Allen-Zhu, Yuanzhi Li, Shean Wang, Lu Wang, Weizhu Chen, et al. LoRA: Low-Rank Adaptation of Large Language Models . In International Conference on Learning Representations, 2022
2022
-
[20]
DreamCube: 3D Panorama Generation via Multi-plane Synchronization
Yukun Huang, Yanning Zhou, Jianan Wang, Kaiyi Huang, and Xihui Liu. DreamCube: 3D Panorama Generation via Multi-plane Synchronization . arXiv preprint arXiv:2506.17206, 2025 a
Pith/arXiv arXiv 2025
-
[21]
Litereality: Graphics-ready 3d scene reconstruction from rgb-d scans
Zhening Huang, Xiaoyang Wu, Fangcheng Zhong, Hengshuang Zhao, Matthias Nie ner, and Joan Lasenby. Litereality: Graphics-ready 3d scene reconstruction from rgb-d scans. arXiv preprint arXiv:2507.02861, 2025 b
arXiv 2025
-
[22]
3d common corruptions and data augmentation
O g uzhan Fatih Kar, Teresa Yeo, Andrei Atanov, and Amir Zamir. 3d common corruptions and data augmentation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp.\ 18963--18974, 2022
2022
-
[23]
Intrinsic Image Diffusion for Indoor Single-view Material Estimation
Peter Kocsis, Vincent Sitzmann, and Matthias Nie ner. Intrinsic Image Diffusion for Indoor Single-view Material Estimation . In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp.\ 5198--5208, 2024
2024
-
[24]
IntrinsiX: High-Quality PBR Generation using Image Priors
Peter Kocsis, Lukas H \"o llein, and Matthias Nie ner. IntrinsiX: High-Quality PBR Generation using Image Priors . In Advances in Neural Information Processing Systems, 2025
2025
-
[25]
Flux.1-dev
Black Forest Labs. Flux.1-dev. https://huggingface.co/black-forest-labs/FLUX.1-dev, 2025. Accessed: 2025-01-19
2025
-
[26]
Vividdream: Generating 3d scene with ambient dynamics
Yao-Chih Lee, Yi-Ting Chen, Andrew Wang, Ting-Hsuan Liao, Brandon Y Feng, and Jia-Bin Huang. Vividdream: Generating 3d scene with ambient dynamics. arXiv preprint arXiv:2405.20334, 2024
Pith/arXiv arXiv 2024
-
[27]
Blip-2: Bootstrapping language-image pre-training with frozen image encoders and large language models
Junnan Li, Dongxu Li, Silvio Savarese, and Steven Hoi. Blip-2: Bootstrapping language-image pre-training with frozen image encoders and large language models. In International conference on machine learning, pp.\ 19730--19742. PMLR, 2023 a
2023
-
[28]
4k4dgen: Panoramic 4d generation at 4k resolution
Renjie Li, Panwang Pan, Bangbang Yang, Dejia Xu, Shijie Zhou, Xuanyang Zhang, Zeming Li, Achuta Kadambi, Zhangyang Wang, Zhengzhong Tu, et al. 4k4dgen: Panoramic 4d generation at 4k resolution. arXiv preprint arXiv:2406.13527, 2024 a
Pith/arXiv arXiv 2024
-
[29]
InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Dataset
Wenbin Li, Sajad Saeedi, John McCormac, Ronald Clark, Dimos Tzoumanikas, Qing Ye, Yuzhong Huang, Rui Tang, and Stefan Leutenegger. InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Dataset . In British Machine Vision Conference (BMVC), 2018
2018
-
[30]
SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splatting
Wenrui Li, Fucheng Cai, Yapeng Mi, Zhe Yang, Wangmeng Zuo, Xingtao Wang, and Xiaopeng Fan. SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splatting . arXiv preprint arXiv:2408.13711, 2024 b
Pith/arXiv arXiv 2024
-
[31]
3d cinemagraphy from a single image
Xingyi Li, Zhiguo Cao, Huiqiang Sun, Jianming Zhang, Ke Xian, and Guosheng Lin. 3d cinemagraphy from a single image. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp.\ 4595--4605, 2023 b
2023
-
[32]
MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond
Yixuan Li, Lihan Jiang, Linning Xu, Yuanbo Xiangli, Zhenzhi Wang, Dahua Lin, and Bo Dai. MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond . In Proceedings of the IEEE/CVF International Conference on Computer Vision, pp.\ 3205--3215, 2023 c
2023
-
[33]
PhyIR: Physics-Based Inverse Rendering for Panoramic Indoor Images
Zhen Li, Lingli Wang, Xiang Huang, Cihui Pan, and Jiaqi Yang. PhyIR: Physics-Based Inverse Rendering for Panoramic Indoor Images . In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp.\ 12713--12723, 2022
2022
-
[34]
Cgintrinsics: Better intrinsic image decomposition through physically-based rendering
Zhengqi Li and Noah Snavely. Cgintrinsics: Better intrinsic image decomposition through physically-based rendering. In Proceedings of the European conference on computer vision (ECCV), pp.\ 371--387, 2018
2018
-
[35]
Inverse rendering for complex indoor scenes: Shape, spatially-varying lighting and svbrdf from a single image
Zhengqin Li, Mohammad Shafiei, Ravi Ramamoorthi, Kalyan Sunkavalli, and Manmohan Chandraker. Inverse rendering for complex indoor scenes: Shape, spatially-varying lighting and svbrdf from a single image. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pp.\ 2475--2484, 2020
2020
-
[36]
IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations
Zhibing Li, Tong Wu, Jing Tan, Mengchen Zhang, Jiaqi Wang, and Dahua Lin. IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations . In International Conference on Learning Representations, 2025
2025
-
[37]
Envidr: Implicit differentiable renderer with neural environment lighting
Ruofan Liang, Huiting Chen, Chunlin Li, Fan Chen, Selvakumar Panneer, and Nandita Vijaykumar. Envidr: Implicit differentiable renderer with neural environment lighting. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pp.\ 79--89, 2023
2023
-
[38]
Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models
Ruofan Liang, Zan Gojcic, Huan Ling, Jacob Munkberg, Jon Hasselgren, Chih-Hao Lin, Jun Gao, Alexander Keller, Nandita Vijaykumar, Sanja Fidler, et al. Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models . In Proceedings of the Computer Vision and Pattern Recognition Conference, pp.\ 26069--26080, 2025
2025
-
[39]
Flow Matching for Generative Modeling
Yaron Lipman, Ricky TQ Chen, Heli Ben-Hamu, Maximilian Nickel, and Matthew Le. Flow Matching for Generative Modeling . In International Conference on Learning Representations, 2023
2023
-
[40]
The synthesis and rendering of eroded fractal terrains
F Kenton Musgrave, Craig E Kolb, and Robert S Mace. The synthesis and rendering of eroded fractal terrains. ACM Siggraph Computer Graphics, 23 0 (3): 0 41--50, 1989
1989
-
[41]
Procedural modeling of cities
Yoav IH Parish and Pascal M \"u ller. Procedural modeling of cities. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp.\ 301--308, 2001
2001
-
[42]
Scalable Diffusion Models with Transformers
William Peebles and Saining Xie. Scalable Diffusion Models with Transformers . In Proceedings of the IEEE/CVF international conference on computer vision, pp.\ 4195--4205, 2023
2023
-
[43]
Infinite photorealistic worlds using procedural generation
Alexander Raistrick, Lahav Lipson, Zeyu Ma, Lingjie Mei, Mingzhe Wang, Yiming Zuo, Karhan Kayan, Hongyu Wen, Beining Han, Yihan Wang, et al. Infinite photorealistic worlds using procedural generation. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pp.\ 12630--12641, 2023 a
2023
-
[44]
Infinite photorealistic worlds using procedural generation
Alexander Raistrick, Lahav Lipson, Zeyu Ma, Lingjie Mei, Mingzhe Wang, Yiming Zuo, Karhan Kayan, Hongyu Wen, Beining Han, Yihan Wang, et al. Infinite photorealistic worlds using procedural generation. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pp.\ 12630--12641, 2023 b
2023
-
[45]
Susskind
Mike Roberts, Jason Ramapuram, Anurag Ranjan, Atulit Kumar, Miguel Angel Bautista, Nathan Paczan, Russ Webb, and Joshua M. Susskind. Hypersim : A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding . In Proceedings of the IEEE/CVF International Conference on Computer Vision, pp.\ 10912--10922, 2021
2021
-
[46]
Neural inverse rendering of an indoor scene from a single image
Soumyadip Sengupta, Jinwei Gu, Kihwan Kim, Guilin Liu, David W Jacobs, and Jan Kautz. Neural inverse rendering of an indoor scene from a single image. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pp.\ 8598--8607, 2019
2019
-
[47]
MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusion
Shitao Tang, Fuyang Zhang, Jiacheng Chen, Peng Wang, and Yasutaka Furukawa. MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusion . In Advances in Neural Information Processing Systems, 2023
2023
-
[48]
Depth Anywhere: Enhancing 360 Monocular Depth Estimation via Perspective Distillation and Unlabeled Data Augmentation
Ning-Hsu Albert Wang and Yu-Lun Liu. Depth Anywhere: Enhancing 360 Monocular Depth Estimation via Perspective Distillation and Unlabeled Data Augmentation . Advances in Neural Information Processing Systems, 37: 0 127739--127764, 2024
2024
-
[49]
MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision
Ruicheng Wang, Sicheng Xu, Cassie Dai, Jianfeng Xiang, Yu Deng, Xin Tong, and Jiaolong Yang. MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision . In Proceedings of the Computer Vision and Pattern Recognition Conference, pp.\ 5261--5271, 2025
2025
-
[50]
Learning indoor inverse rendering with 3d spatially-varying lighting
Zian Wang, Jonah Philion, Sanja Fidler, and Jan Kautz. Learning indoor inverse rendering with 3d spatially-varying lighting. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pp.\ 12538--12547, 2021
2021
-
[51]
De-rendering 3d objects in the wild
Felix Wimbauer, Shangzhe Wu, and Christian Rupprecht. De-rendering 3d objects in the wild. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp.\ 18490--18499, 2022
2022
-
[52]
Florence-2: Advancing a unified representation for a variety of vision tasks
Bin Xiao, Haiping Wu, Weijian Xu, Xiyang Dai, Houdong Hu, Yumao Lu, Michael Zeng, Ce Liu, and Lu Yuan. Florence-2: Advancing a unified representation for a variety of vision tasks. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp.\ 4818--4829, 2024
2024
-
[53]
LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation
Shuai Yang, Jing Tan, Mengchen Zhang, Tong Wu, Gordon Wetzstein, Ziwei Liu, and Dahua Lin. LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation . In SIGGRAPH, pp.\ 1--10, 2025
2025
-
[54]
4real: Towards photorealistic 4d scene generation via video diffusion models
Heng Yu, Chaoyang Wang, Peiye Zhuang, Willi Menapace, Aliaksandr Siarohin, Junli Cao, L \'a szl \'o Jeni, Sergey Tulyakov, and Hsin-Ying Lee. 4real: Towards photorealistic 4d scene generation via video diffusion models. Advances in Neural Information Processing Systems, 37: 0 45256--45280, 2024 a
2024
-
[55]
Wonderworld: Interactive 3d scene generation from a single image
Hong-Xing Yu, Haoyi Duan, Charles Herrmann, William T Freeman, and Jiajun Wu. Wonderworld: Interactive 3d scene generation from a single image. arXiv preprint arXiv:2406.09394, 2024 b
Pith/arXiv arXiv 2024
-
[56]
Wonderjourney: Going from anywhere to everywhere
Hong-Xing Yu, Haoyi Duan, Junhwa Hur, Kyle Sargent, Michael Rubinstein, William T Freeman, Forrester Cole, Deqing Sun, Noah Snavely, Jiajun Wu, et al. Wonderjourney: Going from anywhere to everywhere. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp.\ 6658--6667, 2024 c
2024
-
[57]
Wonderjourney: Going from anywhere to everywhere
Hong-Xing Yu, Haoyi Duan, Junhwa Hur, Kyle Sargent, Michael Rubinstein, William T Freeman, Forrester Cole, Deqing Sun, Noah Snavely, Jiajun Wu, et al. Wonderjourney: Going from anywhere to everywhere. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp.\ 6658--6667, 2024 d
2024
-
[58]
Make it home: automatic optimization of furniture arrangement
Lap-Fai Yu, Sai Kit Yeung, Chi-Keung Tang, Demetri Terzopoulos, Tony F Chan, and Stanley J Osher. Make it home: automatic optimization of furniture arrangement. ACM Trans. Graph., 30 0 (4): 0 86, 2011
2011
-
[59]
RGB X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models
Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev, Yannick Hold-Geoffroy, Yiwei Hu, Fujun Luan, Ling-Qi Yan, and Milo s Ha s an. RGB X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models . In ACM SIGGRAPH, 2024
2024
-
[60]
Taming stable diffusion for text to 360 panorama image generation
Cheng Zhang, Qianyi Wu, Camilo Cruz Gambardella, Xiaoshui Huang, Dinh Phung, Wanli Ouyang, and Jianfei Cai. Taming stable diffusion for text to 360 panorama image generation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp.\ 6347--6357, 2024 a
2024
-
[61]
Text2nerf: Text-driven 3d scene generation with neural radiance fields
Jingbo Zhang, Xiaoyu Li, Ziyu Wan, Can Wang, and Jing Liao. Text2nerf: Text-driven 3d scene generation with neural radiance fields. IEEE Transactions on Visualization and Computer Graphics, 30 0 (12): 0 7749--7762, 2024 b
2024
-
[62]
The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. The unreasonable effectiveness of deep features as a perceptual metric. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2018
2018
-
[63]
Structured3D: A Large Photo-Realistic Dataset for Structured 3D Modeling
Jia Zheng, Junfei Zhang, Jing Li, Rui Tang, Shenghua Gao, and Zihan Zhou. Structured3D: A Large Photo-Realistic Dataset for Structured 3D Modeling . In Computer Vision--ECCV 2020: 16th European Conference, Glasgow, UK, August 23--28, 2020, Proceedings, Part IX 16, pp.\ 519--535. Springer, 2020
2020
-
[64]
Dreamscene360: Unconstrained text-to-3d scene generation with panoramic gaussian splatting
Shijie Zhou, Zhiwen Fan, Dejia Xu, Haoran Chang, Pradyumna Chari, Tejas Bharadwaj, Suya You, Zhangyang Wang, and Achuta Kadambi. Dreamscene360: Unconstrained text-to-3d scene generation with panoramic gaussian splatting. In European Conference on Computer Vision, pp.\ 324--342. Springer, 2024
2024
-
[65]
Learning-Based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing
Jingsen Zhu, Fujun Luan, Yuchi Huo, Zihao Lin, Zhihua Zhong, Dianbing Xi, Rui Wang, Hujun Bao, Jiaxiang Zheng, and Rui Tang. Learning-Based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing . In ACM SIGGRAPH Asia, 2022
2022
-
[66]
@esa (Ref
\@ifxundefined[1] #1\@undefined \@firstoftwo \@secondoftwo \@ifnum[1] #1 \@firstoftwo \@secondoftwo \@ifx[1] #1 \@firstoftwo \@secondoftwo [2] @ #1 \@temptokena #2 #1 @ \@temptokena \@ifclassloaded agu2001 natbib The agu2001 class already includes natbib coding, so you should not add it explicitly Type <Return> for now, but then later remove the command n...
-
[67]
\@lbibitem[] @bibitem@first@sw\@secondoftwo \@lbibitem[#1]#2 \@extra@b@citeb \@ifundefined br@#2\@extra@b@citeb \@namedef br@#2 \@nameuse br@#2\@extra@b@citeb \@ifundefined b@#2\@extra@b@citeb @num @parse #2 @tmp #1 NAT@b@open@#2 NAT@b@shut@#2 \@ifnum @merge>\@ne @bibitem@first@sw \@firstoftwo \@ifundefined NAT@b*@#2 \@firstoftwo @num @NAT@ctr \@secondoft...
-
[68]
@open @close @open @close and [1] URL: #1 \@ifundefined chapter * \@mkboth \@ifxundefined @sectionbib * \@mkboth * \@mkboth\@gobbletwo \@ifclassloaded amsart * \@ifclassloaded amsbook * \@ifxundefined @heading @heading NAT@ctr thebibliography [1] @ \@biblabel @NAT@ctr \@bibsetup #1 @NAT@ctr @ @openbib .11em \@plus.33em \@minus.07em 4000 4000 `\.\@m @bibit...
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.