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arxiv 2407.02445 v1 pith:3O2NAUBS submitted 2024-07-02 cs.CV cs.AIcs.GR

Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials

classification cs.CV cs.AIcs.GR
keywords assetgentextureappearancebestgenerationhigh-qualitylossmaterials
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object's appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with factored shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces a corresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https://assetgen.github.io

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Cited by 5 Pith papers

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  4. DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation

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