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arxiv 2308.15911 v1 pith:3SU4LERB submitted 2023-08-30 cs.LG cs.AIcs.RO

Cyclophobic Reinforcement Learning

classification cs.LG cs.AIcs.RO
keywords cyclophobicexplorationnoveltyrewardagentapproachesenvironmentsintrinsic
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In environments with sparse rewards, finding a good inductive bias for exploration is crucial to the agent's success. However, there are two competing goals: novelty search and systematic exploration. While existing approaches such as curiosity-driven exploration find novelty, they sometimes do not systematically explore the whole state space, akin to depth-first-search vs breadth-first-search. In this paper, we propose a new intrinsic reward that is cyclophobic, i.e., it does not reward novelty, but punishes redundancy by avoiding cycles. Augmenting the cyclophobic intrinsic reward with a sequence of hierarchical representations based on the agent's cropped observations we are able to achieve excellent results in the MiniGrid and MiniHack environments. Both are particularly hard, as they require complex interactions with different objects in order to be solved. Detailed comparisons with previous approaches and thorough ablation studies show that our newly proposed cyclophobic reinforcement learning is more sample efficient than other state of the art methods in a variety of tasks.

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