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arxiv: 2303.12076 · v1 · pith:42QV74KKnew · submitted 2023-03-21 · 💻 cs.RO · cs.AI· cs.CV· cs.LG

Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Play

classification 💻 cs.RO cs.AIcs.CVcs.LG
keywords dexteritytactileplaydatadexterouslearningmodelsobservations
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Teaching dexterity to multi-fingered robots has been a longstanding challenge in robotics. Most prominent work in this area focuses on learning controllers or policies that either operate on visual observations or state estimates derived from vision. However, such methods perform poorly on fine-grained manipulation tasks that require reasoning about contact forces or about objects occluded by the hand itself. In this work, we present T-Dex, a new approach for tactile-based dexterity, that operates in two phases. In the first phase, we collect 2.5 hours of play data, which is used to train self-supervised tactile encoders. This is necessary to bring high-dimensional tactile readings to a lower-dimensional embedding. In the second phase, given a handful of demonstrations for a dexterous task, we learn non-parametric policies that combine the tactile observations with visual ones. Across five challenging dexterous tasks, we show that our tactile-based dexterity models outperform purely vision and torque-based models by an average of 1.7X. Finally, we provide a detailed analysis on factors critical to T-Dex including the importance of play data, architectures, and representation learning.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    cs.RO 2026-03 unverdicted novelty 7.0

    PlayWorld learns high-fidelity robot world models from unsupervised self-play, producing physically consistent video predictions that outperform models trained on human data and enabling 65% better real-world policy p...

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    cs.RO 2026-05 unverdicted novelty 6.0

    A two-stage IL-RL method with tactile group sampling and a tactile critic achieves 67% success at 0.05 mm clearance while cutting max force by 60% and torque by 44%.

  4. Self-Supervised Multisensory Pretraining for Contact-Rich Robot Reinforcement Learning

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