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Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation

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arxiv 2502.14247 v2 pith:4HZ4QH7I submitted 2025-02-20 cs.GR cs.AIcs.CV

classification cs.GRcs.AIcs.CV
keywords generationtextureframeworkimagesmulti-viewhigh-qualityinputshape
verification ladder T0 review T1 audit T2 compute T3 formal

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This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation and texture generation. (1). The 3D shape generation pipeline employs a Variational Autoencoder (VAE) to encode implicit 3D geometries into a latent space and a diffusion network to generate latents conditioned on input prompts, with modifications to enhance model capacity. An alternative Artist-Created Mesh (AM) generation approach is also explored, yielding promising results for simpler geometries. (2). Texture generation involves a multi-stage process starting with frontal images generation followed by multi-view images generation, RGB-to-PBR texture conversion, and high-resolution multi-view texture refinement. A consistency scheduler is plugged into every stage, to enforce pixel-wise consistency among multi-view textures during inference, ensuring seamless integration. The pipeline demonstrates effective handling of diverse input formats, leveraging advanced neural architectures and novel methodologies to produce high-quality 3D content. This report details the system architecture, experimental results, and potential future directions to improve and expand the framework. The source code and pretrained weights are released at: https://github.com/Tencent/Tencent-XR-3DGen.

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Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. AutoPartGen: Autogressive 3D Part Generation and Discovery

    cs.CV 2025-07 conditional novelty 6.0 of 10

    AutoPartGen generates 3D objects as a sequence of latent-space parts, conditioning each new part on previously generated parts, and reports state-of-the-art part completion on PartObjaverse-Tiny.

  2. 3D Shape Tokenization via Latent Flow Matching

    cs.CV 2024-12 conditional novelty 6.0 of 10

    Shape Tokens, a compact continuous 3D latent learned by fitting each shape's surface density with flow matching, match specialized baselines across reconstruction, CLIP, generation, and ray intersection tasks.

  3. DreamCharacter-1: From 3D Generative Foundation Models to Product-Ready Character Generation

    cs.CV 2026-07 conditional novelty 5.0 of 10

    A post-adaptation pipeline on 3D foundation models yields higher-fidelity, faster, animation-ready single-image 3D characters than prior open methods on reported benchmarks.

  4. Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

    cs.CV 2025-05 reject novelty 4.0 of 10

    Tencent's Hunyuan-Game applies diffusion transformers to game asset creation across nine image and video generation tasks, with self-reported gains that are partly contradicted by its own evaluation table.

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