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Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graph

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arxiv 2406.07113 v4 pith:5XKNML4S submitted 2024-06-11 cs.CV cs.AI

classification cs.CVcs.AI
keywords queriesapproachbaregraphgroundingmethodsobjectopen-vocabulary
verification ladder T0 review T1 audit T2 compute T3 formal
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Locating objects described in natural language presents a significant challenge for autonomous agents. Existing CLIP-based open-vocabulary methods successfully perform 3D object grounding with simple (bare) queries, but cannot cope with ambiguous descriptions that demand an understanding of object relations. To tackle this problem, we propose a modular approach called BBQ (Beyond Bare Queries), which constructs 3D scene graph representation with metric and semantic spatial edges and utilizes a large language model as a human-to-agent interface through our deductive scene reasoning algorithm. BBQ employs robust DINO-powered associations to construct 3D object-centric map and an advanced raycasting algorithm with a 2D vision-language model to describe them as graph nodes. On the Replica and ScanNet datasets, we have demonstrated that BBQ takes a leading place in open-vocabulary 3D semantic segmentation compared to other zero-shot methods. Also, we show that leveraging spatial relations is especially effective for scenes containing multiple entities of the same semantic class. On challenging Sr3D+, Nr3D and ScanRefer benchmarks, our deductive approach demonstrates a significant improvement, enabling objects grounding by complex queries compared to other state-of-the-art methods. The combination of our design choices and software implementation has resulted in significant data processing speed in experiments on the robot on-board computer. This promising performance enables the application of our approach in intelligent robotics projects. We made the code publicly available at https://linukc.github.io/BeyondBareQueries/.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SGN-CIRL: Scene Graph-based Navigation with Curriculum, Imitation, and Reinforcement Learning

    cs.RO 2025-06 reject novelty 5.0 of 10

    SGN-CIRL combines SAC reinforcement learning, imitation learning, and curriculum learning with a CLIP-pooled 3D scene graph, reporting higher navigation success in Isaac Sim when the graph is used.

  2. Open-Vocabulary Indoor Object Grounding with 3D Hierarchical Scene Graph

    cs.CV 2025-07 conditional novelty 4.0 of 10

    OVIGo-3DHSG builds a five-level scene graph (building, floor, room, location, object) and uses LLM reasoning over relevant subgraphs to ground open-vocabulary objects in multi-floor indoor scenes.

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