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PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics

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arxiv 2311.12198 v3 pith:67HA6SYQ submitted 2023-11-20 cs.GR cs.AIcs.CVcs.LG

classification cs.GRcs.AIcs.CVcs.LG
keywords methodphysgaussiandynamicsgaussiangaussianskernelsnovelphysically
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

We introduce PhysGaussian, a new method that seamlessly integrates physically grounded Newtonian dynamics within 3D Gaussians to achieve high-quality novel motion synthesis. Employing a custom Material Point Method (MPM), our approach enriches 3D Gaussian kernels with physically meaningful kinematic deformation and mechanical stress attributes, all evolved in line with continuum mechanics principles. A defining characteristic of our method is the seamless integration between physical simulation and visual rendering: both components utilize the same 3D Gaussian kernels as their discrete representations. This negates the necessity for triangle/tetrahedron meshing, marching cubes, "cage meshes," or any other geometry embedding, highlighting the principle of "what you see is what you simulate (WS$^2$)." Our method demonstrates exceptional versatility across a wide variety of materials--including elastic entities, metals, non-Newtonian fluids, and granular materials--showcasing its strong capabilities in creating diverse visual content with novel viewpoints and movements. Our project page is at: https://xpandora.github.io/PhysGaussian/

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  2. Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixels

    cs.CV 2025-08 reject novelty 5.0 of 10

    A supervised 3D U-Net predicts per-voxel material fields from CLIP feature grids, enabling fast MPM-based animation, but the reported evidence depends on pseudo-labels and a VLM judge from the same model family as the...

  3. Enhancing non-Rigid 3D Model Deformations Using Mesh-based Gaussian Splatting

    cs.GR 2025-07 reject novelty 2.0 of 10

    A proposal to combine 3D Gaussian splatting, SAM segmentation, GS2Mesh conversion, LLM-based material assignment, and XPBD physics into a mesh-based editing pipeline, with no experimental validation.

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