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3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion

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arxiv 2409.12957 v2 pith:6WVE7WPP submitted 2024-09-19 cs.CV cs.GR

3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion

classification cs.CV cs.GR
keywords assetsdtopia-xlgenerativehigh-qualitydiffusionprimitiveexistingmethods
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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The increasing demand for high-quality 3D assets across various industries necessitates efficient and automated 3D content creation. Despite recent advancements in 3D generative models, existing methods still face challenges with optimization speed, geometric fidelity, and the lack of assets for physically based rendering (PBR). In this paper, we introduce 3DTopia-XL, a scalable native 3D generative model designed to overcome these limitations. 3DTopia-XL leverages a novel primitive-based 3D representation, PrimX, which encodes detailed shape, albedo, and material field into a compact tensorial format, facilitating the modeling of high-resolution geometry with PBR assets. On top of the novel representation, we propose a generative framework based on Diffusion Transformer (DiT), which comprises 1) Primitive Patch Compression, 2) and Latent Primitive Diffusion. 3DTopia-XL learns to generate high-quality 3D assets from textual or visual inputs. We conduct extensive qualitative and quantitative experiments to demonstrate that 3DTopia-XL significantly outperforms existing methods in generating high-quality 3D assets with fine-grained textures and materials, efficiently bridging the quality gap between generative models and real-world applications.

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Cited by 9 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    SLAT provides a unified 3D latent representation enabling versatile high-quality generation across multiple output formats from text or image inputs.

  2. Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models

    cs.CV 2026-07 unverdicted novelty 6.0

    Ink3D decouples geometry from texture by generating dense orbit videos with a conditional video model and baking them via a neural optimizer to produce complex 3D textures.

  3. AnySurf: Any Surface Generation with Directed Edge

    cs.GR 2026-05 unverdicted novelty 6.0

    AnySurf generates open, closed and hybrid 3D surfaces with accurate normals via directed-edge enhanced FDG-D, a lightweight DE-Adapter, ROS-FT post-training, and the Outfit3D dataset.

  4. PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects

    cs.CV 2026-05 unverdicted novelty 6.0

    PhysX-Omni unifies simulation-ready 3D asset generation across rigid, deformable, and articulated objects via a new geometry representation, the PhysXVerse dataset, and the PhysX-Bench evaluation suite.

  5. Native and Compact Structured Latents for 3D Generation

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    Introduces O-Voxel omni-voxel representation and Sparse Compression VAE for structured native 3D latents, enabling efficient training of large flow-matching models that produce higher-quality geometry and materials th...

  6. From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

    cs.GR 2026-04 unverdicted novelty 5.0

    The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.

  7. DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation

    cs.CV 2025-09 unverdicted novelty 5.0

    LGAA is a modular adapter framework that lifts multi-view diffusion models to produce 2D Gaussian Splats with PBR channels for high-quality relightable 3D mesh extraction using data-efficient finetuning on 69k instances.

  8. From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation

    cs.GR 2026-04 unverdicted novelty 4.0

    The paper surveys 3D content generation literature using a taxonomy of asset types and production stages to evaluate progress toward engine-ready assets.

  9. Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

    cs.CV 2025-06 unverdicted novelty 3.0

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