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DiWA: Diffusion Policy Adaptation with World Models

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arxiv 2508.03645 v1 pith:7CRNN3NI submitted 2025-08-05 cs.RO cs.CVcs.LG

DiWA: Diffusion Policy Adaptation with World Models

classification cs.RO cs.CVcs.LG
keywords diwadiffusionfine-tuninginteractionsofflineworldadaptationlearning
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Fine-tuning diffusion policies with reinforcement learning (RL) presents significant challenges. The long denoising sequence for each action prediction impedes effective reward propagation. Moreover, standard RL methods require millions of real-world interactions, posing a major bottleneck for practical fine-tuning. Although prior work frames the denoising process in diffusion policies as a Markov Decision Process to enable RL-based updates, its strong dependence on environment interaction remains highly inefficient. To bridge this gap, we introduce DiWA, a novel framework that leverages a world model for fine-tuning diffusion-based robotic skills entirely offline with reinforcement learning. Unlike model-free approaches that require millions of environment interactions to fine-tune a repertoire of robot skills, DiWA achieves effective adaptation using a world model trained once on a few hundred thousand offline play interactions. This results in dramatically improved sample efficiency, making the approach significantly more practical and safer for real-world robot learning. On the challenging CALVIN benchmark, DiWA improves performance across eight tasks using only offline adaptation, while requiring orders of magnitude fewer physical interactions than model-free baselines. To our knowledge, this is the first demonstration of fine-tuning diffusion policies for real-world robotic skills using an offline world model. We make the code publicly available at https://diwa.cs.uni-freiburg.de.

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Forward citations

Cited by 13 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    cs.RO 2026-04 unverdicted novelty 7.0

    VistaBot integrates 4D geometry estimation and spatiotemporal view synthesis into action policies to improve cross-view generalization by 2.6-2.8x on a new VGS metric in simulation and real tasks.

  2. PlayWorld: Learning Robot World Models from Autonomous Play

    cs.RO 2026-03 unverdicted novelty 7.0

    PlayWorld learns high-fidelity robot world models from unsupervised self-play, producing physically consistent video predictions that outperform models trained on human data and enabling 65% better real-world policy p...

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  4. Reinforcing VLAs in Task-Agnostic World Models

    cs.AI 2026-05 unverdicted novelty 6.0

    RAW-Dream disentangles world-model learning from task data by using a pre-trained task-agnostic world model and VLM rewards, with dual-noise filtering, to enable zero-shot VLA adaptation in simulation and real settings.

  5. RISE: Self-Improving Robot Policy with Compositional World Model

    cs.RO 2026-02 unverdicted novelty 6.0

    RISE combines a controllable dynamics model and progress value model into a closed-loop self-improving pipeline that updates robot policies entirely in imagination, reporting over 35% absolute gains on three real-world tasks.

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    World-Env replaces physical robot interactions with a world model-based virtual environment and VLM-guided rewards to enable efficient RL post-training for VLA models, showing gains with only five demonstrations per task.

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    cs.LG 2026-06 unverdicted novelty 5.0

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    cs.RO 2026-06 unverdicted novelty 5.0

    CoPark uses multi-agent self-play RL with a residual policy and threat-modulated asymmetric prior release to achieve 70-85% success and 3-6% collision rates in reactive parking benchmarks.

  10. Lagrangian Perturbation Diffusion Steering: Latent Reinforcement Learning for Generative Policies

    cs.LG 2026-05 unverdicted novelty 5.0

    LP-DS improves generative policies for imitation and RL by optimizing latent noise perturbations with a constrained Lagrangian objective, showing up to 25% better returns on manipulation and locomotion tasks.

  11. Robot Self-Improvement via Human-Video Dynamics Models

    cs.RO 2026-06 unverdicted novelty 4.0

    Human-video dynamics models enable cross-embodiment robot self-improvement via training-free Dynamics-Guided Action Correction, raising success rates from 40% to 81% on seven real-world tasks.

  12. Data Pyramid for Embodied Manipulation

    cs.RO 2026-07 conditional novelty 3.0

    Embodied training data form a five-layer pyramid—real-robot, UMI, ego/exo, simulation, general V–L—ordered by the trade-off between scale and robot alignment, and model capabilities track how those layers are mixed.

  13. World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications

    cs.LG 2026-05 unverdicted novelty 3.0

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