Pith. sign in

REVIEW 2 cited by

Zero-Shot Goal-Directed Dialogue via RL on Imagined Conversations

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2311.05584 v1 pith:7OOG4IA3 submitted 2023-11-09 cs.LG cs.AIcs.CL

classification cs.LGcs.AIcs.CL
keywords goal-directeddialoguellmsmighttasksagentinteractionslanguage
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Large language models (LLMs) have emerged as powerful and general solutions to many natural language tasks. However, many of the most important applications of language generation are interactive, where an agent has to talk to a person to reach a desired outcome. For example, a teacher might try to understand their student's current comprehension level to tailor their instruction accordingly, and a travel agent might ask questions of their customer to understand their preferences in order to recommend activities they might enjoy. LLMs trained with supervised fine-tuning or "single-step" RL, as with standard RLHF, might struggle which tasks that require such goal-directed behavior, since they are not trained to optimize for overall conversational outcomes after multiple turns of interaction. In this work, we explore a new method for adapting LLMs with RL for such goal-directed dialogue. Our key insight is that, though LLMs might not effectively solve goal-directed dialogue tasks out of the box, they can provide useful data for solving such tasks by simulating suboptimal but human-like behaviors. Given a textual description of a goal-directed dialogue task, we leverage LLMs to sample diverse synthetic rollouts of hypothetical in-domain human-human interactions. Our algorithm then utilizes this dataset with offline reinforcement learning to train an interactive conversational agent that can optimize goal-directed objectives over multiple turns. In effect, the LLM produces examples of possible interactions, and RL then processes these examples to learn to perform more optimal interactions. Empirically, we show that our proposed approach achieves state-of-the-art performance in various goal-directed dialogue tasks that include teaching and preference elicitation.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. TO-GATE: Clarifying Questions and Summarizing Responses with Trajectory Optimization for Eliciting Human Preference

    cs.CL 2025-06 reject novelty 4.0 of 10

    TO-GATE applies trajectory-level direct preference optimization with a weighted response loss to improve preference elicitation dialogues, claiming 83.15% win rate versus 73.83% for STaR-GATE.

  2. The Scales of Justitia: A Comprehensive Survey on Safety Evaluation of LLMs

    cs.CL 2025-06 conditional novelty 3.0 of 10

    A structured survey of LLM safety evaluation that proposes a why/what/where/how taxonomy and catalogs metrics, datasets, benchmarks, evaluators, and frameworks.

Pith tools