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Motion Anything: Any to Motion Generation

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arxiv 2503.06955 v2 pith:AOWHCTZE submitted 2025-03-10 cs.CV

Motion Anything: Any to Motion Generation

classification cs.CV
keywords motionanythinggenerationmethodsaistchallengesconditionscontrol
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models lack a mechanism to prioritize dynamic frames and body parts based on given conditions. Second, existing methods for different conditioning modalities often fail to integrate multiple modalities effectively, limiting control and coherence in generated motion. To address these challenges, we propose Motion Anything, a multimodal motion generation framework that introduces an Attention-based Mask Modeling approach, enabling fine-grained spatial and temporal control over key frames and actions. Our model adaptively encodes multimodal conditions, including text and music, improving controllability. Additionally, we introduce Text-Music-Dance (TMD), a new motion dataset consisting of 2,153 pairs of text, music, and dance, making it twice the size of AIST++, thereby filling a critical gap in the community. Extensive experiments demonstrate that Motion Anything surpasses state-of-the-art methods across multiple benchmarks, achieving a 15% improvement in FID on HumanML3D and showing consistent performance gains on AIST++ and TMD. See our project website https://steve-zeyu-zhang.github.io/MotionAnything

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Forward citations

Cited by 13 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

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    cs.CV 2026-04 unverdicted novelty 7.0

    TeMuDance enables text-based semantic control over music-conditioned dance generation by using motion as a bridge to align existing unpaired datasets and training a lightweight text branch on a frozen diffusion backbo...

  2. ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body

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    ViBES introduces a speech-language-behavior model using modality-specific transformer experts that jointly generates dialogue and 3D body actions, showing gains over separate co-speech and text-to-motion baselines on ...

  3. Kinetic Mining in Context: Few-Shot Action Synthesis via Text-to-Motion Distillation

    cs.CV 2025-12 conditional novelty 7.0

    A CLIP-guided teacher-student pipeline distills a text-to-motion prior into a few-shot action-to-motion generator, improving HAR top-1 accuracy by 23.1 points on 3 NTU-120 classes.

  4. Interactive Generative Motion Editing via Scheduled Inpainting

    cs.GR 2026-07 conditional novelty 6.0

    Scheduled inpainting blends a base motion clip into a diffusion model's denoising process via a user-controlled schedule and spatiotemporal mask, enabling interactive editing of existing animations without retraining.

  5. AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling

    cs.CV 2026-05 unverdicted novelty 6.0

    AnyMo is a masked-modeling framework for any-modality human motion generation trained on the new OmniHuMo dataset of 5,000+ hours of multimodal motion sequences.

  6. Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control

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    MSCoT uses multi-scale hierarchical token prediction, multi-scale guidance, and a token refiner to deliver SOTA text-to-motion control with 48% FID gain, 61% lower error, and 10x faster inference on HumanML3D.

  7. AnchorRoute: Human Motion Synthesis with Interval-Routed Sparse Contro

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    AnchorRoute couples anchor-conditioned generation via AnchorKV on a frozen text-to-motion diffusion prior with residual-routed refinement through RouteSolver on piecewise-affine interval bases.

  8. PresentAgent-2: Towards Generalist Multimodal Presentation Agents

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  9. Language-Guided Transformer Tokenizer for Human Motion Generation

    cs.CV 2026-02 conditional novelty 6.0

    Injecting language into the motion tokenizer yields more compact semantic tokens and state-of-the-art generation scores on HumanML3D and Motion-X.

  10. SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes

    cs.CV 2026-06 unverdicted novelty 5.0

    MotionDreamer is a diffusion framework for category-agnostic skeletal motion generation from 2D videos, trained on a curated 20k rigged model dataset with a structural-semantic injection mechanism.

  11. SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes

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    SkelMo introduces a category-agnostic diffusion framework for skeletal motion generation from 2D videos, trained on a new dataset of ~20,000 rigged 3D animations with a structural-semantic injection mechanism.

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    UniMesh unifies 3D mesh generation and understanding in one model via a Mesh Head interface, Chain of Mesh iterative editing, and an Actor-Evaluator self-reflection loop.

  13. MOGO: Residual Quantized Hierarchical Causal Transformer for High-Quality and Real-Time 3D Human Motion Generation

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