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Flexible Motion In-betweening with Diffusion Models

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arxiv 2405.11126 v2 pith:AYAVTD7I submitted 2024-05-17 cs.CV cs.GRcs.LG

classification cs.CVcs.GRcs.LG
keywords diffusiongeneratingin-betweeningkeyframemotioncondmdiconstraintsdiverse
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Motion in-betweening, a fundamental task in character animation, consists of generating motion sequences that plausibly interpolate user-provided keyframe constraints. It has long been recognized as a labor-intensive and challenging process. We investigate the potential of diffusion models in generating diverse human motions guided by keyframes. Unlike previous inbetweening methods, we propose a simple unified model capable of generating precise and diverse motions that conform to a flexible range of user-specified spatial constraints, as well as text conditioning. To this end, we propose Conditional Motion Diffusion In-betweening (CondMDI) which allows for arbitrary dense-or-sparse keyframe placement and partial keyframe constraints while generating high-quality motions that are diverse and coherent with the given keyframes. We evaluate the performance of CondMDI on the text-conditioned HumanML3D dataset and demonstrate the versatility and efficacy of diffusion models for keyframe in-betweening. We further explore the use of guidance and imputation-based approaches for inference-time keyframing and compare CondMDI against these methods.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ELGAR: Expressive Cello Performance Motion Generation for Audio Rendition

    cs.GR 2025-05 conditional novelty 7.0 of 10

    ELGAR generates whole-body cello performance motion from audio using a diffusion transformer, with new contact losses and a normalized motion-capture dataset.

  2. PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers

    cs.GR 2025-05 conditional novelty 7.0 of 10

    PARC iteratively augments a small parkour motion dataset by generating kinematic motions, correcting them with a reinforcement-learned physics tracker, and feeding the corrected motions back into the generator, produc...

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