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HeadNeRF: A Real-time NeRF-based Parametric Head Model

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arxiv 2112.05637 v3 pith:B22BH4IW submitted 2021-12-10 cs.CV

HeadNeRF: A Real-time NeRF-based Parametric Head Model

classification cs.CV
keywords renderingheadnerfparametricheadmodelimagesnerfneural
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper, we propose HeadNeRF, a novel NeRF-based parametric head model that integrates the neural radiance field to the parametric representation of the human head. It can render high fidelity head images in real-time on modern GPUs, and supports directly controlling the generated images' rendering pose and various semantic attributes. Different from existing related parametric models, we use the neural radiance fields as a novel 3D proxy instead of the traditional 3D textured mesh, which makes that HeadNeRF is able to generate high fidelity images. However, the computationally expensive rendering process of the original NeRF hinders the construction of the parametric NeRF model. To address this issue, we adopt the strategy of integrating 2D neural rendering to the rendering process of NeRF and design novel loss terms. As a result, the rendering speed of HeadNeRF can be significantly accelerated, and the rendering time of one frame is reduced from 5s to 25ms. The well designed loss terms also improve the rendering accuracy, and the fine-level details of the human head, such as the gaps between teeth, wrinkles, and beards, can be represented and synthesized by HeadNeRF. Extensive experimental results and several applications demonstrate its effectiveness. The trained parametric model is available at https://github.com/CrisHY1995/headnerf.

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Cited by 3 Pith papers

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  3. MeshLAM: Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstruction

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    MeshLAM reconstructs high-fidelity animatable textured mesh head avatars from a single image via a feed-forward dual shape-texture architecture with iterative GRU decoding and reprojection-based guidance.