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Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulation

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arxiv 2309.00987 v2 pith:B7PGWH5A submitted 2023-09-02 cs.RO cs.AIcs.LG

classification cs.ROcs.AIcs.LG
keywords dexterouslong-horizonsystemtaskschainingcomplexdexteritydifferent
verification ladder T0 review T1 audit T2 compute T3 formal
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Many real-world manipulation tasks consist of a series of subtasks that are significantly different from one another. Such long-horizon, complex tasks highlight the potential of dexterous hands, which possess adaptability and versatility, capable of seamlessly transitioning between different modes of functionality without the need for re-grasping or external tools. However, the challenges arise due to the high-dimensional action space of dexterous hand and complex compositional dynamics of the long-horizon tasks. We present Sequential Dexterity, a general system based on reinforcement learning (RL) that chains multiple dexterous policies for achieving long-horizon task goals. The core of the system is a transition feasibility function that progressively finetunes the sub-policies for enhancing chaining success rate, while also enables autonomous policy-switching for recovery from failures and bypassing redundant stages. Despite being trained only in simulation with a few task objects, our system demonstrates generalization capability to novel object shapes and is able to zero-shot transfer to a real-world robot equipped with a dexterous hand. Code and videos are available at https://sequential-dexterity.github.io

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Forward citations

Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

    cs.RO 2026-07 conditional novelty 6.0 of 10

    WristMimic achieves comparable or superior object manipulation retargeting by supervising wrist kinematics while letting finger behavior emerge from object and contact dynamics.

  2. Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    Task-agnostic RL play pretraining on diverse objects yields a reusable dexterous prior that makes sparse-reward assembly learning ~33× more sample-efficient and enables zero-shot sim-to-real transfer on tight insertio...

  3. A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards

    cs.RO 2025-02 conditional novelty 6.0 of 10

    IKER uses VLM-generated keypoint rewards to train manipulation policies in simulation that transfer to a real robot, enabling multi-step tasks and replanning.

  4. CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World

    cs.RO 2025-02 conditional novelty 6.0 of 10

    CordViP achieves strong real-world dexterous manipulation by feeding a diffusion policy with pose-tracked 3D object models and hand point clouds, pretrained on contact maps and arm-hand coordination.

  5. ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement Tasks

    cs.RO 2024-12 conditional novelty 6.0 of 10

    MS-HAB is a GPU-accelerated low-level manipulation benchmark based on HAB, with RL and IL baselines and rule-based trajectory filtering for controlled data generation.

  6. DORA: Object Affordance-Guided Reinforcement Learning for Dexterous Robotic Manipulation

    cs.RO 2025-05 conditional novelty 5.0 of 10

    Using object affordance maps as priors and constraints improves success rates of dexterous manipulation RL policies by an average of 15.4% in simulation.

  7. Modality-Driven Design for Multi-Step Dexterous Manipulation: Insights from Neuroscience

    cs.RO 2024-12 conditional novelty 4.0 of 10

    A neuroscience-inspired, modality-driven pipeline with classical control, a vision-language-action model, and force-feedback RL performs pick-and-rotate on a real robot, but only 5 of 35 trials complete all steps.

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