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arxiv 2504.01960 v1 pith:BG3WJPJW submitted 2025-04-02 cs.CV cs.LG

Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis

classification cs.CV cs.LG
keywords gs-diffnovelreconstructionappearancegaussianlarge-scalemulti-viewsettings
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Recent advancements in 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have achieved impressive results in real-time 3D reconstruction and novel view synthesis. However, these methods struggle in large-scale, unconstrained environments where sparse and uneven input coverage, transient occlusions, appearance variability, and inconsistent camera settings lead to degraded quality. We propose GS-Diff, a novel 3DGS framework guided by a multi-view diffusion model to address these limitations. By generating pseudo-observations conditioned on multi-view inputs, our method transforms under-constrained 3D reconstruction problems into well-posed ones, enabling robust optimization even with sparse data. GS-Diff further integrates several enhancements, including appearance embedding, monocular depth priors, dynamic object modeling, anisotropy regularization, and advanced rasterization techniques, to tackle geometric and photometric challenges in real-world settings. Experiments on four benchmarks demonstrate that GS-Diff consistently outperforms state-of-the-art baselines by significant margins.

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Cited by 1 Pith paper

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  1. DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis

    cs.CV 2026-04 unverdicted novelty 8.0

    DF3DV-1K supplies 1,048 scenes with clean and cluttered image pairs plus a challenging 41-scene subset to benchmark and improve distractor-free radiance field methods.