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HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation

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arxiv 2508.17832 v2 pith:BGFHTDCI submitted 2025-08-25 cs.CV

HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation

classification cs.CV
keywords scenegenerationlayouthierarchicalfine-grainedindoorobjectapplications
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Realistic 3D indoor scene generation is crucial for virtual reality, interior design, embodied intelligence, and scene understanding. While existing methods have made progress in coarse-scale furniture arrangement, they struggle to capture fine-grained object placements, limiting the realism and utility of generated environments. This gap hinders immersive virtual experiences and detailed scene comprehension for embodied AI applications. To address these issues, we propose Hierarchical Layout Generation (HLG), a novel method for fine-grained 3D scene generation. HLG is the first to adopt a coarse-to-fine hierarchical approach, refining scene layouts from large-scale furniture placement to intricate object arrangements. Specifically, our fine-grained layout alignment module constructs a hierarchical layout through vertical and horizontal decoupling, effectively decomposing complex 3D indoor scenes into multiple levels of granularity. Additionally, our trainable layout optimization network addresses placement issues, such as incorrect positioning, orientation errors, and object intersections, ensuring structurally coherent and physically plausible scene generation. We demonstrate the effectiveness of our approach through extensive experiments, showing superior performance in generating realistic indoor scenes compared to existing methods. This work advances the field of scene generation and opens new possibilities for applications requiring detailed 3D environments. We will release our code upon publication to encourage future research.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion

    cs.CV 2026-04 unverdicted novelty 7.0

    3D-ARD+ unifies autoregressive token prediction with diffusion-based 3D latent generation to co-produce indoor scene layouts and object geometries that follow complex text-specified spatial and semantic constraints.

  2. ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning

    cs.CV 2026-07 conditional novelty 6.0

    A progressive reasoning framework where a VLM generates or edits 3D layouts one reasoned object placement at a time, trained on 224,757 GPT-4o-annotated placement pairs plus tier-decoupled GDPO.

  3. Function2Scene: 3D Indoor Scene Layout from Functional Specifications

    cs.CV 2026-05 unverdicted novelty 6.0

    Function2Scene is a framework that parses functional design briefs into a 17-criteria taxonomy of constraints and applies iterative geometric-LLM-VLM refinement to produce 3D layouts preferred over LLM baselines in 94...