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Payoff Control in the Iterated Prisoner's Dilemma

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arxiv 1807.06666 v1 pith:BUBATWAZ submitted 2018-07-17 cs.GT cs.AIcs.MA

classification cs.GTcs.AIcs.MA
keywords controlpayoffplayerregionstrategiesbeendilemmafeasible
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Repeated game has long been the touchstone model for agents' long-run relationships. Previous results suggest that it is particularly difficult for a repeated game player to exert an autocratic control on the payoffs since they are jointly determined by all participants. This work discovers that the scale of a player's capability to unilaterally influence the payoffs may have been much underestimated. Under the conventional iterated prisoner's dilemma, we develop a general framework for controlling the feasible region where the players' payoff pairs lie. A control strategy player is able to confine the payoff pairs in her objective region, as long as this region has feasible linear boundaries. With this framework, many well-known existing strategies can be categorized and various new strategies with nice properties can be further identified. We show that the control strategies perform well either in a tournament or against a human-like opponent.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Positive and Negative Determinant Strategies in Repeated Games with Behavior-Value Inconsistency

    cs.GT 2026-07 unverdicted novelty 6.0 of 10

    Positive and negative determinant strategies enable unilateral payoff control in repeated games with behavior-value inconsistency costs, where zero-determinant strategies cease to exist.

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