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Learning to Walk in the Real World with Minimal Human Effort

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arxiv 2002.08550 v3 pith:BUNORPAJ submitted 2020-02-20 cs.RO cs.AIcs.LG

classification cs.ROcs.AIcs.LG
keywords learningdeephumanlocomotionsystemchallengesdevelopingeffort
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Reliable and stable locomotion has been one of the most fundamental challenges for legged robots. Deep reinforcement learning (deep RL) has emerged as a promising method for developing such control policies autonomously. In this paper, we develop a system for learning legged locomotion policies with deep RL in the real world with minimal human effort. The key difficulties for on-robot learning systems are automatic data collection and safety. We overcome these two challenges by developing a multi-task learning procedure and a safety-constrained RL framework. We tested our system on the task of learning to walk on three different terrains: flat ground, a soft mattress, and a doormat with crevices. Our system can automatically and efficiently learn locomotion skills on a Minitaur robot with little human intervention. The supplemental video can be found at: \url{https://youtu.be/cwyiq6dCgOc}.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. What Matters for Simulation to Online Reinforcement Learning on Real Robots

    cs.RO 2026-02 conditional novelty 5.0 of 10

    Sim-to-online RL on three real robots is stabilized by retaining data, warm-starting the replay buffer, and using asymmetric actor-critic updates with a low actor learning rate.

  2. Confidence-Guided Human-AI Collaboration: Reinforcement Learning with Distributional Proxy Value Propagation for Autonomous Driving

    cs.RO 2025-06 reject novelty 5.0 of 10

    C-HAC combines human demonstrations and reward-based RL for driving, using distributional return estimates to decide when the agent should follow the human-guided policy versus its self-learned policy.

  3. Hierarchical Reinforcement Learning and Value Optimization for Challenging Quadruped Locomotion

    cs.RO 2025-06 conditional novelty 4.0 of 10

    A hierarchical quadruped controller uses online optimization over the low-level policy's value function to choose footstep targets, improving normalized reward and reducing collisions over an end-to-end baseline witho...

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