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Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robots

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arxiv 2509.02530 v1 pith:CGJARDQJ submitted 2025-09-02 cs.RO cs.AIcs.CV

Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robots

classification cs.RO cs.AIcs.CV
keywords depthmanipulationcamerasdatanoiserobotssimulationaccuracy
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Modern robotic manipulation primarily relies on visual observations in a 2D color space for skill learning but suffers from poor generalization. In contrast, humans, living in a 3D world, depend more on physical properties-such as distance, size, and shape-than on texture when interacting with objects. Since such 3D geometric information can be acquired from widely available depth cameras, it appears feasible to endow robots with similar perceptual capabilities. Our pilot study found that using depth cameras for manipulation is challenging, primarily due to their limited accuracy and susceptibility to various types of noise. In this work, we propose Camera Depth Models (CDMs) as a simple plugin on daily-use depth cameras, which take RGB images and raw depth signals as input and output denoised, accurate metric depth. To achieve this, we develop a neural data engine that generates high-quality paired data from simulation by modeling a depth camera's noise pattern. Our results show that CDMs achieve nearly simulation-level accuracy in depth prediction, effectively bridging the sim-to-real gap for manipulation tasks. Notably, our experiments demonstrate, for the first time, that a policy trained on raw simulated depth, without the need for adding noise or real-world fine-tuning, generalizes seamlessly to real-world robots on two challenging long-horizon tasks involving articulated, reflective, and slender objects, with little to no performance degradation. We hope our findings will inspire future research in utilizing simulation data and 3D information in general robot policies.

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Cited by 5 Pith papers

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  1. Vision Pretraining for Dense Spatial Perception

    cs.CV 2026-07 conditional novelty 7.0

    A boundary-forcing masked modeling paradigm for self-supervised vision pretraining yields a 1B model rivaling 7B models on dense spatial perception tasks.

  2. Task Editing for Generalizable 3D Visuomotor Policy Learning

    cs.RO 2026-06 unverdicted novelty 6.0

    Task-Edit generates diverse trajectories for 3D visuomotor policies by decomposing tasks into scene, skill, and object components and recombining them to improve generalization on long-horizon manipulation.

  3. Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction

    cs.RO 2026-02 unverdicted novelty 6.0

    Robo3R predicts accurate metric-scale 3D scene geometry from RGB images and robot states for improved robotic manipulation performance.

  4. HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning

    cs.RO 2026-05 unverdicted novelty 5.0

    HumanoidMimicGen automatically generates large loco-manipulation datasets from few source demonstrations using whole-body planning, enabling visuomotor policies that outperform real-data-only training by 20% on a new ...

  5. R3D: Revisiting 3D Policy Learning

    cs.CV 2026-04 unverdicted novelty 5.0

    A transformer 3D encoder plus diffusion decoder architecture, with 3D-specific augmentations, outperforms prior 3D policy methods on manipulation benchmarks by improving training stability.