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TrafficBots V1.5: Traffic Simulation via Conditional VAEs and Transformers with Relative Pose Encoding

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arxiv 2406.10898 v1 pith:CNFP2KTR submitted 2024-06-16 cs.RO cs.CV

TrafficBots V1.5: Traffic Simulation via Conditional VAEs and Transformers with Relative Pose Encoding

classification cs.RO cs.CV
keywords trafficbotsagentsbaselineencodingperformanceposerelativesimulation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this technical report we present TrafficBots V1.5, a baseline method for the closed-loop simulation of traffic agents. TrafficBots V1.5 achieves baseline-level performance and a 3rd place ranking in the Waymo Open Sim Agents Challenge (WOSAC) 2024. It is a simple baseline that combines TrafficBots, a CVAE-based multi-agent policy conditioned on each agent's individual destination and personality, and HPTR, the heterogeneous polyline transformer with relative pose encoding. To improve the performance on the WOSAC leaderboard, we apply scheduled teacher-forcing at the training time and we filter the sampled scenarios at the inference time. The code is available at https://github.com/zhejz/TrafficBotsV1.5.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SCORP: Scene-Consistent Multi-agent Diffusion Planning with Stable Online Reinforcement Post-Training for Cooperative Driving

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    SCORP delivers 10-28% gains in safety and 2-7% in efficiency metrics on WOMD by using dual-path scene conditioning in diffusion planning plus variance-gated group-relative policy optimization for closed-loop stability.

  2. SCORP: Scene-Consistent Multi-agent Diffusion Planning with Stable Online Reinforcement Post-Training for Cooperative Driving

    cs.RO 2026-04 unverdicted novelty 6.0

    Multi-ORFT improves closed-loop multi-agent driving planners by coupling scene-consistent diffusion pre-training with stable online RL post-training, reducing collisions and off-road rates while increasing speed on th...

  3. RLFTSim: Realistic and Controllable Multi-Agent Traffic Simulation via Reinforcement Learning Fine-Tuning

    cs.RO 2026-05 unverdicted novelty 5.0

    RLFTSim uses RL fine-tuning on a pre-trained model with a balanced reward to align traffic simulator rollouts to real data distributions and distill goal-conditioned controllability, reporting SOTA realism on the Waym...

  4. Artificial Intelligence for Modeling and Simulation of Mixed Automated and Human Traffic

    cs.AI 2026-04 unverdicted novelty 5.0

    This survey synthesizes AI techniques for mixed autonomy traffic simulation and introduces a taxonomy spanning agent-level behavior models, environment-level methods, and cognitive/physics-informed approaches.