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Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks

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arxiv 2410.23208 v2 pith:COC5TPBH submitted 2024-10-30 cs.LG cs.AI

classification cs.LGcs.AI
keywords agentenvironmentskinetixtaskstraininggeneralphysics-basedagents
verification ladder T0 review T1 audit T2 compute T3 formal
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While large models trained with self-supervised learning on offline datasets have shown remarkable capabilities in text and image domains, achieving the same generalisation for agents that act in sequential decision problems remains an open challenge. In this work, we take a step towards this goal by procedurally generating tens of millions of 2D physics-based tasks and using these to train a general reinforcement learning (RL) agent for physical control. To this end, we introduce Kinetix: an open-ended space of physics-based RL environments that can represent tasks ranging from robotic locomotion and grasping to video games and classic RL environments, all within a unified framework. Kinetix makes use of our novel hardware-accelerated physics engine Jax2D that allows us to cheaply simulate billions of environment steps during training. Our trained agent exhibits strong physical reasoning capabilities in 2D space, being able to zero-shot solve unseen human-designed environments. Furthermore, fine-tuning this general agent on tasks of interest shows significantly stronger performance than training an RL agent *tabula rasa*. This includes solving some environments that standard RL training completely fails at. We believe this demonstrates the feasibility of large scale, mixed-quality pre-training for online RL and we hope that Kinetix will serve as a useful framework to investigate this further.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Reflex: Real-Time VLA Control through Streaming Inference

    cs.RO 2026-07 conditional novelty 6.0 of 10

    Reflex caches timestep-invariant perception features in flow-matching VLA models to deliver ~2.58x inference speedup and stable 50Hz streaming control.

  2. TABX: A High-Throughput Sandbox Battle Simulator for Multi-Agent Reinforcement Learning

    cs.MA 2026-02 unverdicted novelty 6.0 of 10

    TABX is a JAX-based, GPU-accelerated, configurable multi-agent battle simulator that lets researchers vary units, terrain, and physics to benchmark cooperative MARL algorithms.

  3. When Does Neuroevolution Outcompete Reinforcement Learning in Transfer Learning Tasks?

    cs.LG 2025-05 conditional novelty 6.0 of 10

    On two new curriculum benchmarks, direct-encoding neuroevolution (NEAT) transfers skills across levels better than PPO reinforcement learning, while indirect encodings like HyperNEAT transfer poorly.

  4. Preventing Learning Stagnation in PPO by Scaling to 1 Million Parallel Environments

    cs.LG 2026-03 conditional novelty 5.0 of 10

    PPO plateaus can be avoided by increasing the number of parallel environments, which reduces both the outer-loop step size and update noise; scaling to 1M environments sustained improvement to 1T transitions.

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