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3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds

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arxiv 2507.06484 v2 pith:CYK5TBBT submitted 2025-07-09 cs.GR cs.CV

3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds

classification cs.GR cs.CV
keywords datamodelsd-generalistenvironmentsdemonstrateenvironmentfine-tuningfoundation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Despite large-scale pretraining endowing models with language and vision reasoning capabilities, improving their spatial reasoning capability remains challenging due to the lack of data grounded in the 3D world. While it is possible for humans to manually create immersive and interactive worlds through 3D graphics, as seen in applications such as VR, gaming, and robotics, this process remains highly labor-intensive. In this paper, we propose a scalable method for generating high-quality 3D environments that can serve as training data for foundation models. We recast 3D environment building as a sequential decision-making problem, employing Vision-Language-Models (VLMs) as policies that output actions to jointly craft a 3D environment's layout, materials, lighting, and assets. Our proposed framework, 3D-Generalist, trains VLMs to generate more prompt-aligned 3D environments via self-improvement fine-tuning. We demonstrate the effectiveness of 3D-Generalist and the proposed training strategy in generating simulation-ready 3D environments. Furthermore, we demonstrate its quality and scalability in synthetic data generation by pretraining a vision foundation model on the generated data. After fine-tuning the pre-trained model on downstream tasks, we show that it surpasses models pre-trained on meticulously human-crafted synthetic data and approaches results achieved with real data orders of magnitude larger.

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Cited by 5 Pith papers

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