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Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding
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The rapid advancement of Multimodal Large Language Models (MLLMs) has significantly impacted various multimodal tasks. However, these models face challenges in tasks that require spatial understanding within 3D environments. Efforts to enhance MLLMs, such as incorporating point cloud features, have been made, yet a considerable gap remains between the models' learned representations and the inherent complexity of 3D scenes. This discrepancy largely stems from the training of MLLMs on predominantly 2D data, which restricts their effectiveness in comprehending 3D spaces. To address this issue, in this paper, we propose a novel generalist model, i.e., Video-3D LLM, for 3D scene understanding. By treating 3D scenes as dynamic videos and incorporating 3D position encoding into these representations, our Video-3D LLM aligns video representations with real-world spatial contexts more accurately. In addition, we have implemented a maximum coverage sampling technique to optimize the trade-off between computational cost and performance. Extensive experiments demonstrate that our model achieves state-of-the-art performance on several 3D scene understanding benchmarks, including ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D.
Forward citations
Cited by 4 Pith papers
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Online geometry-aware voxel overlap pruning removes up to 50% of visual tokens from multi-view 3D scenes while improving zero-shot 3D QA on Qwen VL models.
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Why Do MLLMs Struggle with Spatial Understanding? A Systematic Analysis from Data to Architecture
Spatial understanding in multimodal LLMs plateaus quickly as training data grows, and position encoding in the visual encoder is the more influential factor.
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A sparse mixture-of-experts 3D multimodal LLM adaptively fuses RGB, RGBD, BEV, point cloud, and voxel tokens, achieving SOTA on several ScanNet-based 3D scene understanding benchmarks.
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