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Hybrid Inverse Reinforcement Learning

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arxiv 2402.08848 v2 pith:DUD6NJPA submitted 2024-02-13 cs.LG cs.AI

Hybrid Inverse Reinforcement Learning

classification cs.LG cs.AI
keywords inverselearningexpertapproachhybridlearnerpolicyreinforcement
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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The inverse reinforcement learning approach to imitation learning is a double-edged sword. On the one hand, it can enable learning from a smaller number of expert demonstrations with more robustness to error compounding than behavioral cloning approaches. On the other hand, it requires that the learner repeatedly solve a computationally expensive reinforcement learning (RL) problem. Often, much of this computation is wasted searching over policies very dissimilar to the expert's. In this work, we propose using hybrid RL -- training on a mixture of online and expert data -- to curtail unnecessary exploration. Intuitively, the expert data focuses the learner on good states during training, which reduces the amount of exploration required to compute a strong policy. Notably, such an approach doesn't need the ability to reset the learner to arbitrary states in the environment, a requirement of prior work in efficient inverse RL. More formally, we derive a reduction from inverse RL to expert-competitive RL (rather than globally optimal RL) that allows us to dramatically reduce interaction during the inner policy search loop while maintaining the benefits of the IRL approach. This allows us to derive both model-free and model-based hybrid inverse RL algorithms with strong policy performance guarantees. Empirically, we find that our approaches are significantly more sample efficient than standard inverse RL and several other baselines on a suite of continuous control tasks.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Your Self-Play Algorithm is Secretly an Adversarial Imitator: Understanding LLM Self-Play through the Lens of Imitation Learning

    cs.LG 2026-02 conditional novelty 6.0

    LLM self-play finetuning is equivalent to adversarial imitation learning; the chi-squared regularized variant SPIF bounds rewards and improves stability.

  2. FAIL: Flow Matching Adversarial Imitation Learning for Image Generation

    cs.CV 2026-02 conditional novelty 5.0

    Post-training of flow matching can be framed as adversarial imitation learning, and the proposed FAIL methods improve FLUX's generation quality using 13K expert images without preference pairs.