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MarioGPT: Open-Ended Text2Level Generation through Large Language Models

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arxiv 2302.05981 v3 pith:DYSSQS4F submitted 2023-02-12 cs.AI cs.CLcs.LG

classification cs.AIcs.CLcs.LG
keywords contentdiversegenerategenerationlevelsmariogptopen-endedfine-tuned
verification ladder T0 review T1 audit T2 compute T3 formal
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Procedural Content Generation (PCG) is a technique to generate complex and diverse environments in an automated way. However, while generating content with PCG methods is often straightforward, generating meaningful content that reflects specific intentions and constraints remains challenging. Furthermore, many PCG algorithms lack the ability to generate content in an open-ended manner. Recently, Large Language Models (LLMs) have shown to be incredibly effective in many diverse domains. These trained LLMs can be fine-tuned, re-using information and accelerating training for new tasks. Here, we introduce MarioGPT, a fine-tuned GPT2 model trained to generate tile-based game levels, in our case Super Mario Bros levels. MarioGPT can not only generate diverse levels, but can be text-prompted for controllable level generation, addressing one of the key challenges of current PCG techniques. As far as we know, MarioGPT is the first text-to-level model and combined with novelty search it enables the generation of diverse levels with varying play-style dynamics (i.e. player paths) and the open-ended discovery of an increasingly diverse range of content. Code available at https://github.com/shyamsn97/mario-gpt.

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Cited by 2 Pith papers

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  1. AI Native Games: A Survey and Roadmap

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    The paper proposes a counterfactual definition of AI-native games, screens 53 examples, introduces a G/N taxonomy, and outlines a research roadmap for the field.

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    cs.AI 2025-06 conditional novelty 4.0 of 10

    In a new three-game benchmark tracking planning, revision, and budget use across 12 LLMs, ChatGPT-o3-mini ranked highest, while overcorrecting models such as Qwen-Plus won few matches.

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