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FGPrompt: Fine-grained Goal Prompting for Image-goal Navigation

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arxiv 2310.07473 v1 pith:E5HI6TUM submitted 2023-10-11 cs.CV cs.RO

FGPrompt: Fine-grained Goal Prompting for Image-goal Navigation

classification cs.CV cs.RO
keywords goalimagenavigationobservationfine-grainedimage-goalmethodsbenchmark
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Learning to navigate to an image-specified goal is an important but challenging task for autonomous systems. The agent is required to reason the goal location from where a picture is shot. Existing methods try to solve this problem by learning a navigation policy, which captures semantic features of the goal image and observation image independently and lastly fuses them for predicting a sequence of navigation actions. However, these methods suffer from two major limitations. 1) They may miss detailed information in the goal image, and thus fail to reason the goal location. 2) More critically, it is hard to focus on the goal-relevant regions in the observation image, because they attempt to understand observation without goal conditioning. In this paper, we aim to overcome these limitations by designing a Fine-grained Goal Prompting (FGPrompt) method for image-goal navigation. In particular, we leverage fine-grained and high-resolution feature maps in the goal image as prompts to perform conditioned embedding, which preserves detailed information in the goal image and guides the observation encoder to pay attention to goal-relevant regions. Compared with existing methods on the image-goal navigation benchmark, our method brings significant performance improvement on 3 benchmark datasets (i.e., Gibson, MP3D, and HM3D). Especially on Gibson, we surpass the state-of-the-art success rate by 8% with only 1/50 model size. Project page: https://xinyusun.github.io/fgprompt-pages

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Cited by 1 Pith paper

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  1. CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation

    cs.RO 2026-02 reject novelty 6.0

    An LLM-based planner that reasons over a scene graph and moves strategically chosen obstacles outperforms heuristic and learning baselines on a new sequential 'lifelong interactive navigation' benchmark in ProcTHOR.