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GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar

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arxiv 2507.18155 v1 pith:EHZC5Z2V submitted 2025-07-24 cs.GR cs.CVcs.LG

GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar

classification cs.GR cs.CVcs.LG
keywords adaptivegeoavataranimationgaussiansgeometricalmouthnovelavatar
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Despite recent progress in 3D head avatar generation, balancing identity preservation, i.e., reconstruction, with novel poses and expressions, i.e., animation, remains a challenge. Existing methods struggle to adapt Gaussians to varying geometrical deviations across facial regions, resulting in suboptimal quality. To address this, we propose GeoAvatar, a framework for adaptive geometrical Gaussian Splatting. GeoAvatar leverages Adaptive Pre-allocation Stage (APS), an unsupervised method that segments Gaussians into rigid and flexible sets for adaptive offset regularization. Then, based on mouth anatomy and dynamics, we introduce a novel mouth structure and the part-wise deformation strategy to enhance the animation fidelity of the mouth. Finally, we propose a regularization loss for precise rigging between Gaussians and 3DMM faces. Moreover, we release DynamicFace, a video dataset with highly expressive facial motions. Extensive experiments show the superiority of GeoAvatar compared to state-of-the-art methods in reconstruction and novel animation scenarios.

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Cited by 1 Pith paper

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  1. S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image

    cs.CV 2026-07 conditional novelty 5.0

    A three-stage pipeline generates animatable 3D Gaussian head avatars from one image by diffusion-based splat synthesis, FLAME fitting, and inverse-distance binding with scale adaptation.