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Reinforcement Learning with Videos: Combining Offline Observations with Interaction

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arxiv 2011.06507 v2 pith:F2SKHER4 submitted 2020-11-12 cs.LG cs.AIcs.CVcs.RO

classification cs.LGcs.AIcs.CVcs.RO
keywords videoslearningreinforcementcollectedexperiencehumansrobotsdata
verification ladder T0 review T1 audit T2 compute T3 formal
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Reinforcement learning is a powerful framework for robots to acquire skills from experience, but often requires a substantial amount of online data collection. As a result, it is difficult to collect sufficiently diverse experiences that are needed for robots to generalize broadly. Videos of humans, on the other hand, are a readily available source of broad and interesting experiences. In this paper, we consider the question: can we perform reinforcement learning directly on experience collected by humans? This problem is particularly difficult, as such videos are not annotated with actions and exhibit substantial visual domain shift relative to the robot's embodiment. To address these challenges, we propose a framework for reinforcement learning with videos (RLV). RLV learns a policy and value function using experience collected by humans in combination with data collected by robots. In our experiments, we find that RLV is able to leverage such videos to learn challenging vision-based skills with less than half as many samples as RL methods that learn from scratch.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. AMPLIFY: Actionless Motion Priors for Robot Learning from Videos

    cs.RO 2025-06 conditional novelty 6.0 of 10

    A three-stage pipeline that turns keypoint tracks into discrete motion tokens, predicts them from action-free video, and decodes them into actions yields large few-shot and zero-shot policy improvements in robot manipulation.

  2. Latent Action Learning Requires Supervision in the Presence of Distractors

    cs.CV 2025-02 conditional novelty 6.0 of 10

    Latent action models need at least a small amount of action supervision to learn useful actions when observations contain distractors, as shown on the Distracting Control Suite.

  3. Reinforcement Learning: From Algorithms To Foundation Models

    cs.AI 2026-07 conditional novelty 3.0 of 10

    A dissertation uniting the author's published results: non-exploitable Nash-DQN policies and the FightLadder benchmark for games, plus diffusion/consistency-model world models for RL — a compilation rather than new results.

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