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Reinforcement Learning with Prototypical Representations

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arxiv 2102.11271 v2 pith:FPQAFWEN submitted 2021-02-22 cs.LG cs.AI

classification cs.LGcs.AI
keywords learningrepresentationsdownstreamexplorationrepresentationagenteffectiveefficient
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Learning effective representations in image-based environments is crucial for sample efficient Reinforcement Learning (RL). Unfortunately, in RL, representation learning is confounded with the exploratory experience of the agent -- learning a useful representation requires diverse data, while effective exploration is only possible with coherent representations. Furthermore, we would like to learn representations that not only generalize across tasks but also accelerate downstream exploration for efficient task-specific training. To address these challenges we propose Proto-RL, a self-supervised framework that ties representation learning with exploration through prototypical representations. These prototypes simultaneously serve as a summarization of the exploratory experience of an agent as well as a basis for representing observations. We pre-train these task-agnostic representations and prototypes on environments without downstream task information. This enables state-of-the-art downstream policy learning on a set of difficult continuous control tasks.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills

    cs.RO 2026-08 conditional novelty 6.0 of 10

    A taxonomy of robot learning on a weights-versus-skills axis, with a five-rung self-improvement ladder whose top cell (feedback plus memory plus search) holds only a few recent systems.

  2. Merging and Disentangling Views in Visual Reinforcement Learning for Robotic Manipulation

    cs.LG 2025-05 conditional novelty 6.0 of 10

    By summing multi-view features and adding single-view features as actor-critic augmentations, MAD produces manipulation policies that learn faster and tolerate missing cameras in simulation.

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