REVIEW 1 major objections 5 minor 43 references
VLMs ignore distance when choosing 'this' versus 'that'
Reviewed by Pith at T0; open to challenge. T0 means a machine referee read the full paper against a public rubric. the ladder, T0–T4 →
T0 review · glm-5.2
2026-07-09 16:05 UTC pith:FRLI64OA
load-bearing objection New benchmark for multilingual spatial deixis in VLMs; results are directionally right but underpowered the 1 major comments →
Evaluation of Multilingual Ability to Use Spatial Deictic Expressions in Vision-Language Models
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
Core claim
Vision-language models do not adjust their choice of spatial demonstratives ('this' vs. 'that' and their cross-linguistic equivalents) based on the physical distance to the referenced object, unlike humans across all four languages tested. The human-like shift from proximal to medial to distal demonstratives as distance increases is absent or severely muted in every model evaluated. In three-demonstrative languages (Japanese, Korean), models almost entirely avoid the distal form. Better object recognition correlates weakly with more human-like demonstrative use, but the correlation is modest, indicating that visual grounding alone does not close the gap.
What carries the argument
The 'memory game' paradigm adapted for VQA: synthetic images generated in Blender showing a colored shape on a disk placed at one of three controlled distances, with the model prompted to output '[Demonstrative] [Color] [Shape].' Demonstrative probability distributions are computed from model logits and compared to human distributions using Jensen-Shannon distance.
Load-bearing premise
The benchmark assumes that a single fixed prompt, translated from English by an automated tool and manually patched with medial demonstratives, can elicit demonstrative usage from VLMs that is fairly comparable to the human memory game paradigm — but the paper itself acknowledges that it cannot determine whether the observed trends reflect intrinsic model capabilities or artifacts of the prompt's phrasing.
What would settle it
If a VLM, given a more naturalistic or embodied prompt setting (e.g., a first-person scene with conversational context rather than a static image and a rigid three-word template), were shown to shift demonstrative choice with distance in a human-like way, the central claim that VLMs lack distance-sensitive deictic competence would be substantially weakened.
If this is right
- If VLMs cannot properly use deictic expressions, they may fail in real-world assistive or robotic settings where 'this' vs. 'that' carries critical spatial information about which object to act upon.
- The absence of distance-sensitive demonstrative shifting could serve as a diagnostic signal for whether a VLM possesses genuine spatial understanding versus surface-level pattern matching.
- The near-total avoidance of distal demonstratives in three-demonstrative languages suggests training data imbalances may distort cross-linguistic competence in measurable, language-specific ways.
- The modest correlation between recognition accuracy and human-likeness implies that improving visual grounding may partially improve spatial language competence, but a substantial gap would remain.
Where Pith is reading between the lines
- If the deficit stems from a lack of genuine spatial representation rather than linguistic knowledge, VLMs might also fail on other distance-dependent linguistic phenomena — for instance, spatial adverbs like 'near'/'far,' or tense-aspect systems in languages where spatial distance modulates verbal morphology.
- The fact that some models with strong object recognition still fail at demonstrative selection points to a gap in the language-vision alignment mechanism specifically, not just in visual perception — suggesting that the binding between spatial features in the visual encoder and distance-sensitive lexical choices in the language decoder is where the breakdown occurs.
- Testing in embodied or first-person settings — where the model occupies a viewpoint within a scene rather than observing a static image — could reveal whether the deficit is specific to the static-image paradigm or reflects a deeper inability to model deictic reference from a speaker's perspective.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. This paper introduces a multilingual benchmark to evaluate whether vision-language models (VLMs) can use spatial deictic expressions (demonstratives like 'this' and 'that') in a human-like manner. The benchmark is based on the 'memory game' paradigm from psycholinguistics (Gudde et al., 2018; Coventry et al., 2023), where a disk with a colored shape is placed at varying distances (0.25 m, 1.50 m, 2.75 m) on a desk. Four VLMs (Gemma 3 4B/12B, Qwen3-VL 8B/32B) are prompted in four languages (English, Japanese, Korean, Chinese) to describe the disk using a fixed template: [Demonstrative] [Color] [Shape]. The authors compute the probability distribution of demonstrative usage from model logits and compare it to human data from Coventry et al. (2023) using Jensen-Shannon distance. The main finding is that VLMs fail to reproduce human-like shifts in demonstrative selection as a function of distance, particularly in Japanese and Korean, where distal demonstratives are almost never used.
Significance. The paper addresses a genuine gap: while spatial reasoning in VLMs has been benchmarked extensively, the use of spatial deixis—expressions whose meaning depends on the speaker's situational context—has not been explicitly studied. The cross-linguistic dimension (languages with two vs. three demonstratives) adds value. The benchmark is constructed independently of the tested models, the human reference data comes from an external source, and the metric (Jensen-Shannon distance) is standard, so there is no circularity concern. The code is publicly available. These are real strengths. However, the significance of the findings is tempered by a structural issue in the experimental design (see Major Comment 1) and very small effective sample sizes, which together make it difficult to attribute the observed failures specifically to a deficit in spatial deixis reasoning.
major comments (1)
- §4.2 (Prompt): The prompt never establishes the VLM as the deictic center (speaker/viewer). The instruction reads: 'Analyze the image and identify the shape on the disk. Describe it by filling in the following three-word template exactly: [Demonstrative] [Color] [Shape].' At no point does the prompt tell the model that it should judge proximity from the camera's viewpoint, that the camera position corresponds to the speaker's position, or that 'this' refers to objects near the camera. In the human memory game (§3.1), participants are physically present and inherently know they are the deictic center. The VLM has no such grounding. Without an established deictic center, the model has no reference point from which to judge whether an object is 'near' (proximal) or 'far' (distal). The observed failure to shift demonstratives with distance could therefore reflect a missing perspective-ground
minor comments (5)
- §4.2: The prompt was translated by Google Gemini and then manually patched with medial demonstratives for Japanese and Korean. The paper should report the exact final prompts used in each language, ideally in an appendix, to allow reproduction and to rule out translation artifacts.
- Table 1: The caption should clarify that these counts are out of 60 and that the probability distributions in Figure 2 are computed only on these valid samples.
- Figure 2: The figure is difficult to read in monochrome; the legend (green/orange/light blue) is hard to distinguish. Consider using patterns or distinct labels.
- §5.1: The phrase 'a general trend is to avoid distal demonstratives in languages with three demonstratives' could be quantified with a summary statistic across models/languages for clarity.
- §7 (Limitations): The authors acknowledge the single-prompt limitation and small dataset size. These are appropriate acknowledgments, but they also underscore the need for the controls suggested in Major Comment 1 before the central claim can be fully supported.
Circularity Check
No circularity found: benchmark, human reference, and metrics are all independent of the tested models
full rationale
The paper's central claim—that VLMs fail to reproduce human-like probability distributions of demonstratives as a function of distance—is derived from a chain that is free of circularity. (1) The benchmark images are constructed using Blender with fixed distance settings (0.25m, 1.50m, 2.75m) independent of any model output. (2) The human reference distribution is taken from an external source (Coventry et al., 2023), not produced or fitted by the present authors. (3) The metric (Jensen-Shannon distance, Eq. 1–2) is a standard, parameter-free measure applied between the model's output distribution and the external human distribution; no parameter is fitted to the evaluation data and then 'predicted' back. (4) The probability distribution of demonstratives for each VLM is computed directly from the model's logits via softmax normalization (§4.3), which is a measurement, not a fit. There are no self-citations that serve as load-bearing premises for the central result. The skeptic's concern about the absence of an explicit deictic-center instruction in the prompt is a correctness/validity concern (does the prompt measure what it claims to measure?), not a circularity concern (is the result equivalent to its inputs by construction?). The derivation chain is self-contained against external benchmarks.
Axiom & Free-Parameter Ledger
axioms (3)
- domain assumption Human demonstrative usage data from Coventry et al. (2023), collected in physical rooms with human participants, is a valid ground-truth reference for evaluating VLM behavior on synthetic images.
- domain assumption A single fixed prompt with a three-word template can elicit naturalistic demonstrative usage from VLMs comparable to the human memory game.
- domain assumption The softmax-normalized logits of demonstrative tokens represent the model's probability distribution of demonstrative use.
read the original abstract
One of the expected abilities of vision-language models (VLMs) is spatial reasoning ability based on a given text and image. To evaluate the spatial reasoning abilities of VLMs, we focus on the use of spatial deictic expressions, which are defined as spatial expressions whose referent is determined by their situational context, such as ``this'' and ``that''. To handle spatial deictic expressions, VLMs must jointly reason over language and visual space, grounding context-dependent references in the image's spatial structure. In addition, selecting appropriate spatial deictic expressions across languages requires VLMs to understand the language-specific spatial distinctions encoded by these expressions. In this paper, we develop a benchmark to evaluate the multilingual ability of VLMs to use spatial deictic expressions in four languages. Our experiments using this benchmark reveal that the tested models use demonstratives in a manner different from that of humans, particularly in selecting the appropriate demonstratives based on the distance to the object.
Figures
Reference graph
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discussion (0)
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