Pith. sign in

REVIEW 35 cited by

ImageDream: Image-Prompt Multi-view Diffusion for 3D Generation

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2312.02201 v1 pith:FS3IITZ5 submitted 2023-12-02 cs.CV

ImageDream: Image-Prompt Multi-view Diffusion for 3D Generation

classification cs.CV
keywords imagedreamcontroldiffusionmodelgenerationimageimage-promptmulti-view
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

We introduce "ImageDream," an innovative image-prompt, multi-view diffusion model for 3D object generation. ImageDream stands out for its ability to produce 3D models of higher quality compared to existing state-of-the-art, image-conditioned methods. Our approach utilizes a canonical camera coordination for the objects in images, improving visual geometry accuracy. The model is designed with various levels of control at each block inside the diffusion model based on the input image, where global control shapes the overall object layout and local control fine-tunes the image details. The effectiveness of ImageDream is demonstrated through extensive evaluations using a standard prompt list. For more information, visit our project page at https://Image-Dream.github.io.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 35 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Variance Reduction on the Camera Axis: Multi-View Score Distillation for 3D

    cs.CV 2026-06 unverdicted novelty 7.0

    MV-SDI aggregates K-view gradients per step via accumulation and antithetic pairs at fixed UNet budget, raising CLIP R-Precision from 74.8% to 83.8% (K=2) and halving steps while keeping the 2D prior frozen.

  2. FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

    cs.CV 2026-06 unverdicted novelty 7.0

    FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under i...

  3. Functionalization via Structure Completion and Motion Rectification

    cs.CV 2026-05 unverdicted novelty 7.0

    Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture wi...

  4. R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

    cs.CV 2026-05 unverdicted novelty 7.0

    R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.

  5. Global Pose Control for Generative View Synthesis in Normalized Object Coordinate Space

    cs.CV 2026-07 conditional novelty 6.5

    A diffusion image-editing model conditioned on Plücker ray-map tokens and text-defined NOCS fronts generates high-fidelity novel views with absolute global pose control from unposed inputs.

  6. Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation

    cs.GR 2026-07 conditional novelty 6.0

    A feed-forward model reconstructs a layered, simulation-ready 3D Gaussian world from multi-view driving video in ~1.5 s, with quality approaching per-scene optimized reconstruction.

  7. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 6.0

    Hallo4D uses vision-language models to detect and correct spatial and temporal mistakes in AI-generated 3D and 4D content, improving consistency without retraining the base generators.

  8. LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow

    cs.GR 2026-07 conditional novelty 6.0

    Factorizing mesh generation into a vertex flow then a vertex-conditioned topology flow improves fidelity and enables part-wise high-res synthesis and topology-adaptive editing.

  9. Alignment Is All You Need For X-to-4D Generation

    cs.CV 2026-07 unverdicted novelty 6.0

    Align4D introduces object distance alignment, motion-geometry joint alignment, asynchronous optimization, and the X4D dataset to achieve state-of-the-art X-to-4D generation from multimodal inputs.

  10. HiFiVe: High-Fidelity Vehicle Generation Leveraging Auto-Regressive 2D Generative Priors

    cs.CV 2026-06 unverdicted novelty 6.0

    HiFiVe is a training-free framework using an auto-regressive texture refinement pipeline with depth-based warping, multi-view fusion, and symmetry to enhance both texture and geometry fidelity in vehicle generation fr...

  11. $\phi$-Scene: Physically Grounded Image-to-3D Scene Reconstruction

    cs.CV 2026-06 unverdicted novelty 6.0

    φ-Scene performs image-to-3D scene reconstruction via topology-driven physical assembly that resolves penetrations with SDF optimization and settles objects with rigid-body simulation.

  12. Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation

    cs.CV 2026-06 unverdicted novelty 6.0

    Qwen-RobotWorld is a language-conditioned video world model using Double-Stream MMDiT, an 8.6M-frame embodied corpus, and progressive curriculum training that ranks first on EWMBench and DreamGen Bench.

  13. R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

    cs.CV 2026-05 unverdicted novelty 6.0

    R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.

  14. Velox: Learning Representations of 4D Geometry and Appearance

    cs.CV 2026-05 unverdicted novelty 6.0

    Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth...

  15. REVIVE 3D: Refinement via Encoded Voluminous Inflated prior for Volume Enhancement

    cs.CV 2026-04 unverdicted novelty 6.0

    REVIVE 3D generates voluminous 3D assets from flat 2D images via an inflated prior construction followed by latent-space refinement, plus new metrics for volume and flatness validated by user study.

  16. Any3DAvatar: Fast and High-Quality Full-Head 3D Avatar Reconstruction from Single Portrait Image

    cs.CV 2026-04 unverdicted novelty 6.0

    Any3DAvatar reconstructs full-head 3D Gaussian avatars from one image via one-step denoising on a Plücker-aware scaffold plus auxiliary view supervision, beating prior single-image methods on fidelity while running su...

  17. TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models

    cs.CV 2025-02 unverdicted novelty 6.0

    TripoSG generates high-fidelity 3D meshes from input images via a large-scale rectified flow transformer and hybrid-trained 3D VAE on a custom 2-million-sample dataset, claiming state-of-the-art fidelity and generalization.

  18. CAT3D: Create Anything in 3D with Multi-View Diffusion Models

    cs.CV 2024-05 conditional novelty 6.0

    A multi-view diffusion model generates consistent novel views from sparse images to enable fast 3D scene reconstruction.

  19. InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models

    cs.CV 2024-04 unverdicted novelty 6.0

    InstantMesh produces diverse, high-quality 3D meshes from single images in seconds by combining a multi-view diffusion model with a sparse-view large reconstruction model and optimizing directly on meshes.

  20. S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image

    cs.CV 2026-07 conditional novelty 5.0

    A three-stage pipeline generates animatable 3D Gaussian head avatars from one image by diffusion-based splat synthesis, FLAME fitting, and inverse-distance binding with scale adaptation.

  21. Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

    cs.CV 2026-07 conditional novelty 5.0

    Hallo4D mitigates 3D/4D generation hallucinations via LMM-based detection, multi-model voting correction, and motion-aware optimization without retraining base generators.

  22. LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow

    cs.GR 2026-07 conditional novelty 5.0

    LATO.2 factorizes mesh generation into a vertex-generation flow and a vertex-conditioned connectivity flow, beating joint-latent and autoregressive baselines on geometric fidelity and connectivity quality.

  23. HiFiVe: High-Fidelity Vehicle Generation Leveraging Auto-Regressive 2D Generative Priors

    cs.CV 2026-06 unverdicted novelty 5.0

    HiFiVe generates high-fidelity 3D vehicles by anchoring auto-regressive 2D texture synthesis to coarse geometry via depth warping and symmetry, then refining mesh with normal maps.

  24. 3DCarGen: Scalable 3D Car Generation via 3D-consistent Multi-view Synthesis

    cs.CV 2026-06 unverdicted novelty 5.0

    3DCarGen synthesizes 3D-consistent multi-view images from a single car image and reconstructs high-fidelity 3D vehicle models using 3D Gaussian Splatting and color-normal joint optimization.

  25. DreamEdit3D: Personalization of Multi-View Diffusion Models for 3D Editing

    cs.CV 2026-05 unverdicted novelty 5.0

    DreamEdit3D learns separate token embeddings for segmented object components via two-phase multi-view optimization to enable text-guided 3D editing with consistent image generation and mesh reconstruction.

  26. DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion

    cs.CV 2026-05 unverdicted novelty 5.0

    DecoRec decomposes single-view 3D scene reconstruction into per-object diffusion reconstructions followed by a differentiable rendering and diffusion-guided merging pipeline.

  27. R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

    cs.CV 2026-05 unverdicted novelty 5.0

    R-DMesh uses a VAE with a learned rectification jump offset and Triflow Attention inside a rectified-flow diffusion transformer to produce video-aligned 4D meshes despite initial pose misalignment.

  28. Pose-Aware Diffusion for 3D Generation

    cs.CV 2026-05 unverdicted novelty 5.0

    PAD synthesizes 3D geometry in observation space via depth unprojection as anchor to eliminate pose ambiguity in image-to-3D generation.

  29. Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation

    cs.CV 2026-04 unverdicted novelty 5.0

    Asset Harvester converts sparse in-the-wild object observations from AV driving logs into complete simulation-ready 3D assets via data curation, geometry-aware preprocessing, and a SparseViewDiT model that couples spa...

  30. DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset Generation

    cs.CV 2025-09 unverdicted novelty 5.0

    LGAA is a modular adapter framework that lifts multi-view diffusion models to produce 2D Gaussian Splats with PBR channels for high-quality relightable 3D mesh extraction using data-efficient finetuning on 69k instances.

  31. Qwen-Image Technical Report

    cs.CV 2025-08 unverdicted novelty 5.0

    Qwen-Image is a foundation model that reaches state-of-the-art results in image generation and editing by combining a large-scale text-focused data pipeline with curriculum learning and dual semantic-reconstructive en...

  32. 3DCarGen: Scalable 3D Car Generation via 3D-consistent Multi-view Synthesis

    cs.CV 2026-06 unverdicted novelty 4.0

    3DCarGen synthesizes 3D-consistent multi-view images from one input photo, builds a coarse 3D Gaussian representation, then generates arbitrary views and recovers detailed meshes with color-normal optimization for rea...

  33. AnimateAnyMesh++: A Flexible 4D Foundation Model for High-Fidelity Text-Driven Mesh Animation

    cs.CV 2026-04 unverdicted novelty 4.0

    AnimateAnyMesh++ animates arbitrary 3D meshes from text using an expanded 300K-identity DyMesh-XL dataset, a power-law topology-aware DyMeshVAE-Flex, and a variable-length rectified-flow generator to produce semantica...

  34. Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details

    cs.CV 2025-06 unverdicted novelty 4.0

    Hunyuan3D 2.5's LATTICE model with 10B parameters generates detailed 3D shapes from images and uses multi-view PBR for textures, outperforming prior methods in fidelity and mesh quality.

  35. Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

    cs.CV 2025-01 unverdicted novelty 4.0

    Hunyuan3D 2.0 scales flow-based diffusion transformers and texture synthesis models to generate high-resolution textured 3D assets that outperform prior state-of-the-art in geometry, alignment, and texture quality.