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Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting
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We present Splat-MOVER, a modular robotics stack for open-vocabulary robotic manipulation, which leverages the editability of Gaussian Splatting (GSplat) scene representations to enable multi-stage manipulation tasks. Splat-MOVER consists of: (i) ASK-Splat, a GSplat representation that distills semantic and grasp affordance features into the 3D scene. ASK-Splat enables geometric, semantic, and affordance understanding of 3D scenes, which is critical in many robotics tasks; (ii) SEE-Splat, a real-time scene-editing module using 3D semantic masking and infilling to visualize the motions of objects that result from robot interactions in the real-world. SEE-Splat creates a "digital twin" of the evolving environment throughout the manipulation task; and (iii) Grasp-Splat, a grasp generation module that uses ASK-Splat and SEE-Splat to propose affordance-aligned candidate grasps for open-world objects. ASK-Splat is trained in real-time from RGB images in a brief scanning phase prior to operation, while SEE-Splat and Grasp-Splat run in real-time during operation. We demonstrate the superior performance of Splat-MOVER in hardware experiments on a Kinova robot compared to two recent baselines in four single-stage, open-vocabulary manipulation tasks and in four multi-stage manipulation tasks, using the edited scene to reflect changes due to prior manipulation stages, which is not possible with existing baselines. Video demonstrations and the code for the project are available at https://splatmover.github.io.
Forward citations
Cited by 3 Pith papers
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SplatCtrl: Perception-Action Coupling via Gaussian Scene Representations and Reactive Robot Control
SplatCtrl couples real-time isotropic Gaussian scene reconstruction from RGB-D with continuous GPDF-derived SDFs inside control-barrier QP-IK for collision-free 6-DoF robot motion in dynamic environments.
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SeqAffordSplat: Scene-level Sequential Affordance Reasoning on 3D Gaussian Splatting
SeqAffordSplat introduces a 3DGS benchmark for long-horizon affordance tasks and SeqSplatNet, an LLM-driven model that predicts ordered sequences of 3D affordance masks from single instructions.
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WoMAP: World Models For Embodied Open-Vocabulary Object Localization
WoMAP generates training data from Gaussian Splatting scenes, distills detector confidence into a latent world model, and uses that model to refine vision-language action proposals for open-vocabulary object localization.
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