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GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
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We propose GaussCtrl, a text-driven method to edit a 3D scene reconstructed by the 3D Gaussian Splatting (3DGS). Our method first renders a collection of images by using the 3DGS and edits them by using a pre-trained 2D diffusion model (ControlNet) based on the input prompt, which is then used to optimise the 3D model. Our key contribution is multi-view consistent editing, which enables editing all images together instead of iteratively editing one image while updating the 3D model as in previous works. It leads to faster editing as well as higher visual quality. This is achieved by the two terms: (a) depth-conditioned editing that enforces geometric consistency across multi-view images by leveraging naturally consistent depth maps. (b) attention-based latent code alignment that unifies the appearance of edited images by conditioning their editing to several reference views through self and cross-view attention between images' latent representations. Experiments demonstrate that our method achieves faster editing and better visual results than previous state-of-the-art methods.
Forward citations
Cited by 5 Pith papers
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SceneExpander: Text-Guided 3D Scene Expansion via Free-Form View Insertion
A test-time adaptation method integrates a 3D-misaligned, AI-generated inserted view into a reconstructed 3D scene, preserving the captured region while extending it.
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Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing
RL3DEdit fine-tunes FLUX-Kontext with GRPO using VGGT confidence and pose rewards to produce multi-view consistent 3D scene edits in a single pass.
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Efficient multi-view training for 3D Gaussian Splatting
Training 3D Gaussian Splatting with multiple images per iteration, using partial rendering and a 3D-aware SSIM loss, improves novel-view synthesis quality over single-view training.
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DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes
DrivingGaussian++ reconstructs dynamic surround-view driving scenes and performs training-free multi-task editing (weather, texture, object manipulation) using Gaussians, diffusion models, and LLM-generated trajectories.
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Stable Score Distillation
SSD is a diffusion score-distillation loss for text-guided 2D and 3D editing that combines a CFG cross-prompt term, a null-text cross-trajectory regularizer, and a prompt-enhancement term to stabilize edits.
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