Pith. sign in

REVIEW 2 cited by

Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1812.01628 v2 pith:GH5KY7KD submitted 2018-12-04 cs.CL cs.AIcs.LG

classification cs.CLcs.AIcs.LG
keywords learningactionreinforcementarchitecturedeepexplorationgamesgraph
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the game state as a knowledge graph which is learned during exploration. This graph is used to prune the action space, enabling more efficient exploration. The question of which action to take can be reduced to a question-answering task, a form of transfer learning that pre-trains certain parts of our architecture. In experiments using the TextWorld framework, we show that our proposed technique can learn a control policy faster than baseline alternatives. We have also open-sourced our code at https://github.com/rajammanabrolu/KG-DQN.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Large Language Models Think Too Fast To Explore Effectively

    cs.AI 2025-01 conditional novelty 6.0 of 10

    In Little Alchemy 2, most LLMs discover fewer elements than humans and rely on uncertainty rather than empowerment; reasoning models o1 and DeepSeek-R1 explore more effectively.

  2. AI Reasoning for Wireless Communications and Networking: A Survey and Perspectives

    cs.NI 2025-09 conditional novelty 4.0 of 10

    A survey that organizes LLM and AI reasoning methods into a taxonomy and maps them onto the physical, link, network, transport, and application layers of wireless networks.

Pith tools