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Convergence of GANs Training: A Game and Stochastic Control Methodology

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arxiv 2112.00222 v2 pith:GODMEAQU submitted 2021-12-01 stat.ML cs.LG

Convergence of GANs Training: A Game and Stochastic Control Methodology

classification stat.ML cs.LG
keywords ganstrainingcontrolconvexityadaptivechoicesconvergencefunction
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Training generative adversarial networks (GANs) is known to be difficult, especially for financial time series. This paper first analyzes the well-posedness problem in GANs minimax games and the convexity issue in GANs objective functions. It then proposes a stochastic control framework for hyper-parameters tuning in GANs training. The weak form of dynamic programming principle and the uniqueness and the existence of the value function in the viscosity sense for the corresponding minimax game are established. In particular, explicit forms for the optimal adaptive learning rate and batch size are derived and are shown to depend on the convexity of the objective function, revealing a relation between improper choices of learning rate and explosion in GANs training. Finally, empirical studies demonstrate that training algorithms incorporating this adaptive control approach outperform the standard ADAM method in terms of convergence and robustness. From GANs training perspective, the analysis in this paper provides analytical support for the popular practice of ``clipping'', and suggests that the convexity and well-posedness issues in GANs may be tackled through appropriate choices of hyper-parameters.

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