Pith. sign in

REVIEW 18 cited by

SmartPlay: A Benchmark for LLMs as Intelligent Agents

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2310.01557 v5 pith:GRBY6NGP submitted 2023-10-02 cs.LG cs.AI

classification cs.LGcs.AI
keywords smartplayagentsbenchmarkllmsevaluatinggameintelligentcapabilities
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both a challenging benchmark and a methodology for evaluating LLMs as agents. SmartPlay consists of 6 different games, including Rock-Paper-Scissors, Tower of Hanoi, Minecraft. Each game features a unique setting, providing up to 20 evaluation settings and infinite environment variations. Each game in SmartPlay uniquely challenges a subset of 9 important capabilities of an intelligent LLM agent, including reasoning with object dependencies, planning ahead, spatial reasoning, learning from history, and understanding randomness. The distinction between the set of capabilities each game test allows us to analyze each capability separately. SmartPlay serves not only as a rigorous testing ground for evaluating the overall performance of LLM agents but also as a road-map for identifying gaps in current methodologies. We release our benchmark at github.com/Microsoft/SmartPlay

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 18 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DungeonBench: A Benchmark for Rules-Rich Tactical Reasoning in Dungeons & Dragons Combat

    cs.AI 2026-07 conditional novelty 7.0 of 10

    DungeonBench scores LLM tactical play on D&D combat, finding frontier policies clear ~80% of single encounters but only 40% of linked multi-encounter days.

  2. Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Time

    cs.CV 2026-04 unverdicted novelty 7.0 of 10

    The manuscript body introduces PokeGym, a vision-only automated 3D-game benchmark, while the abstract claims a G-EvoMAC method and 60.18% success rate absent from the body.

  3. LLM-WikiRace Benchmark: How Far Can LLMs Plan over Real-World Knowledge Graphs?

    cs.AI 2026-02 conditional novelty 6.0 of 10

    Frontier LLMs exceed human performance on easy Wikipedia navigation tasks but finish fewer than 25% of hard games, with failures driven by looping and an inability to replan after mistakes.

  4. WGSR-Bench: Wargame-based Game-theoretic Strategic Reasoning Benchmark for Large Language Models

    cs.AI 2025-06 conditional novelty 6.0 of 10

    A new wargame-based benchmark finds large language models score far below human experts on strategic reasoning across situation awareness, opponent modeling, and policy generation.

  5. lmgame-Bench: How Good are LLMs at Playing Games?

    cs.AI 2025-05 conditional novelty 6.0 of 10

    lmgame-Bench turns six classic games into a scaffolded LLM evaluation suite, ranks 13 models, detects contamination, and reports RL transfer from Sokoban or Tetris to unseen games and planning tasks.

  6. G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A 7B vision-language model trained with reinforcement learning in a new four-game environment, VLM-Gym, outperforms larger proprietary models and improves its perception and reasoning abilities together.

  7. Reasoning Capabilities of Large Language Models on Dynamic Tasks

    cs.AI 2025-05 conditional novelty 6.0 of 10

    Prompting strategies on dynamic game benchmarks do not produce emergent reasoning in open-source LLMs; they add variance and help smaller models only sometimes.

  8. Disentangling Exploration of Large Language Models by Optimal Exploitation

    cs.LG 2025-01 conditional novelty 6.0 of 10

    Exploration by LLM agents can be measured separately from exploitation using an optimal exploitation oracle, and most models explore poorly, with exploration performance correlated to reasoning ability.

  9. SPAgent: Adaptive Task Decomposition and Model Selection for General Video Generation and Editing

    cs.CV 2024-11 conditional novelty 6.0 of 10

    SPAgent is an MLLM-based coordinator that decomposes user instructions, plans execution routes, and selects among open-source video generation and editing models, outperforming single models in MOS.

  10. BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games

    cs.AI 2024-11 conditional novelty 6.0 of 10

    A benchmark of six long-horizon game environments shows current LLMs and VLMs struggle on hard tasks and often do worse when given images.

  11. Probing the Capacity of Language Model Agents to Operationalize Disparate Experiential Context Despite Distraction

    cs.CL 2024-11 conditional novelty 6.0 of 10

    On the OEDD benchmark, LLM agents select the worse of two actions below chance when the correct choice requires combining two earlier facts and ignoring a recent distractor in contexts over 1,615 tokens.

  12. Spatial Reasoning in LLM Game Agents: Impact of Causal Context and Multi-Step Planning

    cs.AI 2026-07 conditional novelty 5.0 of 10

    On a new three-game spatial benchmark, larger Qwen3 models with thinking mode and multi-step planning achieve higher win rates, while small models struggle to localize and causal prompt hints give only marginal, model...

  13. Large Language Model-Enhanced Multi-Armed Bandits

    cs.LG 2025-02 conditional novelty 5.0 of 10

    Using an LLM as a reward predictor inside Thompson sampling and regression-oracle bandits outperforms LLM direct arm selection in the tested tasks.

  14. VideoCogQA: A Controllable Benchmark for Evaluating Cognitive Abilities in Video-Language Models

    cs.CV 2024-11 conditional novelty 5.0 of 10

    A new controllable synthetic-video benchmark shows that even state-of-the-art video-language models struggle with abstract and symbolic video cognition, with accuracy falling as task difficulty rises.

  15. Evolutionary Perspectives on the Evaluation of LLM-Based AI Agents: A Comprehensive Survey

    cs.CL 2025-06 conditional novelty 4.0 of 10

    A survey that classifies AI agent evaluation benchmarks along environment and capability axes, and proposes five traits that distinguish agents from chatbots.

  16. Humanizing LLMs: A Survey of Psychological Measurements with Tools, Datasets, and Human-Agent Applications

    cs.CY 2025-04 conditional novelty 4.0 of 10

    A survey of six dimensions of LLM psychological assessment concludes that results are strongly affected by test design and remain inconsistent across models and settings.

  17. Generative to Agentic AI: Survey, Conceptualization, and Challenges

    cs.AI 2025-04 conditional novelty 4.0 of 10

    Agentic AI is characterized over Generative AI by iterative reasoning, environment interaction, memory, and tool use, with autonomy as the defining difference.

  18. PLANET: A Collection of Benchmarks for Evaluating LLMs' Planning Capabilities

    cs.AI 2025-04 reject novelty 2.0 of 10

    A survey that catalogs and categorizes existing planning benchmarks for LLM agents and lists open gaps, without introducing new benchmarks, data, or experimental results.

Pith tools