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Discrete State-Action Abstraction via the Successor Representation

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arxiv 2206.03467 v2 pith:GUPFPRBE submitted 2022-06-07 cs.AI cs.LGcs.RO

Discrete State-Action Abstraction via the Successor Representation

classification cs.AI cs.LGcs.RO
keywords abstractiondiscretespacescontinuouslearningmodelrepresentationsolving
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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While the difficulty of reinforcement learning problems is typically related to the complexity of their state spaces, Abstraction proposes that solutions often lie in simpler underlying latent spaces. Prior works have focused on learning either a continuous or dense abstraction, or require a human to provide one. Information-dense representations capture features irrelevant for solving tasks, and continuous spaces can struggle to represent discrete objects. In this work we automatically learn a sparse discrete abstraction of the underlying environment. We do so using a simple end-to-end trainable model based on the successor representation and max-entropy regularization. We describe an algorithm to apply our model, named Discrete State-Action Abstraction (DSAA), which computes an action abstraction in the form of temporally extended actions, i.e., Options, to transition between discrete abstract states. Empirically, we demonstrate the effects of different exploration schemes on our resulting abstraction, and show that it is efficient for solving downstream tasks.

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