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Fast swap regret minimization and applications to approximate correlated equilibria

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arxiv 2310.19647 v2 pith:H6LDSZRT submitted 2023-10-30 cs.GT cs.AIcs.DScs.LGcs.MA

classification cs.GTcs.AIcs.DScs.LGcs.MA
keywords varepsilonalgorithmmathitcorrelatedgamesimpliesopenproblem
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abstract

We give a simple and computationally efficient algorithm that, for any constant $\varepsilon>0$, obtains $\varepsilon T$-swap regret within only $T = \mathsf{polylog}(n)$ rounds; this is an exponential improvement compared to the super-linear number of rounds required by the state-of-the-art algorithm, and resolves the main open problem of [Blum and Mansour 2007]. Our algorithm has an exponential dependence on $\varepsilon$, but we prove a new, matching lower bound. Our algorithm for swap regret implies faster convergence to $\varepsilon$-Correlated Equilibrium ($\varepsilon$-CE) in several regimes: For normal form two-player games with $n$ actions, it implies the first uncoupled dynamics that converges to the set of $\varepsilon$-CE in polylogarithmic rounds; a $\mathsf{polylog}(n)$-bit communication protocol for $\varepsilon$-CE in two-player games (resolving an open problem mentioned by [Babichenko-Rubinstein'2017, Goos-Rubinstein'2018, Ganor-CS'2018]); and an $\tilde{O}(n)$-query algorithm for $\varepsilon$-CE (resolving an open problem of [Babichenko'2020] and obtaining the first separation between $\varepsilon$-CE and $\varepsilon$-Nash equilibrium in the query complexity model). For extensive-form games, our algorithm implies a PTAS for $\mathit{normal}$ $\mathit{form}$ $\mathit{correlated}$ $\mathit{equilibria}$, a solution concept often conjectured to be computationally intractable (e.g. [Stengel-Forges'08, Fujii'23]).

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  1. Full Swap Regret and Discretized Calibration

    cs.LG 2025-02 conditional novelty 8.0 of 10

    New algorithms minimize swap regret against arbitrary functions on convex action sets, yielding O~(T^{1/3}) ℓ2-calibration error and O~(max(T^{1/3}, sqrt(ǫT))) discretized-calibration error.

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